|
|
|
@ -80,12 +80,18 @@ |
|
|
|
|
- a typical application skeleton may be: |
|
|
|
|
|
|
|
|
|
// Application init
|
|
|
|
|
// TODO: Fill all settings fields of the io structure
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
io.DisplaySize.x = 1920.0f; |
|
|
|
|
io.DisplaySize.y = 1280.0f; |
|
|
|
|
io.DeltaTime = 1.0f/60.0f; |
|
|
|
|
io.IniFilename = "imgui.ini"; |
|
|
|
|
// TODO: Fill others settings of the io structure
|
|
|
|
|
|
|
|
|
|
// Load texture
|
|
|
|
|
unsigned char* pixels; |
|
|
|
|
int width, height; |
|
|
|
|
io.Font->GetTextureData(&pixels, &width, &height); |
|
|
|
|
// TODO: copy texture to graphics memory. Store texture identifier for your engine in io.Font->TexID
|
|
|
|
|
|
|
|
|
|
// Application main loop
|
|
|
|
|
while (true) |
|
|
|
@ -118,7 +124,9 @@ |
|
|
|
|
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix. |
|
|
|
|
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. |
|
|
|
|
|
|
|
|
|
- 2015/01/08 (1.30) XXXXXXXX |
|
|
|
|
- 2015/01/11 (1.30) big font/image API change. now loads TTF file. allow for multiple fonts. no need for a PNG loader. |
|
|
|
|
removed GetDefaultFontData(). uses io.Font->GetTextureData*() API to retrieve uncompressed pixels. |
|
|
|
|
added texture identifier in ImDrawCmd passed to your render function. |
|
|
|
|
- 2014/12/10 (1.18) removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) |
|
|
|
|
- 2014/11/28 (1.17) moved IO.Font*** options to inside the IO.Font-> structure. |
|
|
|
|
- 2014/11/26 (1.17) reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility |
|
|
|
@ -157,9 +165,9 @@ |
|
|
|
|
e.g. "##Foobar" display an empty label and uses "##Foobar" as ID |
|
|
|
|
- read articles about the imgui principles (see web links) to understand the requirement and use of ID. |
|
|
|
|
|
|
|
|
|
If you want to use a different font than the default embedded copy of ProggyClean.ttf (size 13): |
|
|
|
|
If you want to use a different font than the default embedded copy of ProggyClean.ttf (size 13), before calling io.Font->GetTextureData(): |
|
|
|
|
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
io.Font = new Font(); |
|
|
|
|
io.Font->LoadFromFileTTF("myfontfile.ttf", size_pixels); |
|
|
|
|
|
|
|
|
|
If you want to input Japanese/Chinese/Korean in the text input widget: |
|
|
|
@ -420,7 +428,7 @@ ImGuiStyle::ImGuiStyle() |
|
|
|
|
// We statically allocate a default font storage for the user.
|
|
|
|
|
// This allows the user to avoid newing the default font, while keeping IO.Font a pointer which is easy to swap if needed.
|
|
|
|
|
// We cannot new() the font because user may override MemAllocFn after the ImGuiIO() constructor is called.
|
|
|
|
|
// For the same reason we cannot call LoadDefault() on the font.
|
|
|
|
|
// For the same reason we cannot call LoadDefault() on the font by default, but it is called by GetTextureData*() API.
|
|
|
|
|
static ImFont GDefaultStaticFont; |
|
|
|
|
|
|
|
|
|
ImGuiIO::ImGuiIO() |
|
|
|
|