|
|
|
@ -420,7 +420,7 @@ struct ImGuiIniData; |
|
|
|
|
struct ImGuiState; |
|
|
|
|
struct ImGuiWindow; |
|
|
|
|
|
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false, bool pressed_on_click = false); |
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false, bool pressed_on_click = false); |
|
|
|
|
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL); |
|
|
|
|
|
|
|
|
|
static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); |
|
|
|
@ -1206,7 +1206,7 @@ static void SetActiveId(ImGuiID id) |
|
|
|
|
g.ActiveIdIsFocusedOnly = false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void RegisterAliveId(const ImGuiID& id) |
|
|
|
|
static void RegisterAliveId(ImGuiID id) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = *GImGui; |
|
|
|
|
if (g.ActiveId == id) |
|
|
|
@ -4015,7 +4015,7 @@ void ImGui::LabelText(const char* label, const char* fmt, ...) |
|
|
|
|
va_end(args); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static bool IsHovered(const ImGuiAabb& bb, const ImGuiID& id) |
|
|
|
|
static bool IsHovered(const ImGuiAabb& bb, ImGuiID id) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = *GImGui; |
|
|
|
|
if (g.HoveredId == 0) |
|
|
|
@ -4030,7 +4030,7 @@ static bool IsHovered(const ImGuiAabb& bb, const ImGuiID& id) |
|
|
|
|
return false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat, bool pressed_on_click) |
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat, bool pressed_on_click) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = *GImGui; |
|
|
|
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
@ -4681,7 +4681,7 @@ static void ApplyNumericalTextInput(const char* buf, float *v) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Create text input in place of a slider (when CTRL+Clicking on slider)
|
|
|
|
|
static bool SliderFloatAsInputText(const char* label, float* v, const ImGuiID& id, int decimal_precision) |
|
|
|
|
static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int decimal_precision) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = *GImGui; |
|
|
|
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
|