IM_ASSERT((child_flags&~ImGuiChildFlags_SupportedMask_)==0&&"Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?");
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90 WIP"
#define IMGUI_VERSION_NUM 18997
#define IMGUI_VERSION_NUM 18998
#define IMGUI_HAS_TABLE
/*
@ -894,8 +894,6 @@ namespace ImGui
IMGUI_APIconstchar*GetStyleColorName(ImGuiColidx);// get a string corresponding to the enum value (for display, saving, etc.).
IMGUI_APIvoidSetStateStorage(ImGuiStorage*storage);// replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
IMGUI_APIImGuiStorage*GetStateStorage();
IMGUI_APIboolBeginChildFrame(ImGuiIDid,constImVec2&size,ImGuiWindowFlagsflags=0);// helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_APIvoidEndChildFrame();// always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)
ImGuiChildFlags_AlwaysUseWindowPadding=1<<1,// Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
ImGuiChildFlags_ResizeX=1<<2,// Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
ImGuiChildFlags_ResizeY=1<<3,// Allow resize from bottom border (layout direction). "
ImGuiChildFlags_FrameStyle=1<<7,// Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
ImGui::SameLine();HelpMarker("Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.");