Combo: Recycling windows by using a stack number instead of a unique id, wasitng less windows.

features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=8 years)
parent e998c7d3e3
commit befc58771c
  1. 4
      imgui.cpp

@ -9135,8 +9135,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
}
char name[20];
ImFormatString(name, IM_ARRAYSIZE(name), "##combo_%08X", id);
char name[16];
ImFormatString(name, IM_ARRAYSIZE(name), "##combo_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
// Peak into expected window size so we can position it
if (ImGuiWindow* popup_window = FindWindowByName(name))

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