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@ -4680,8 +4680,45 @@ static void ApplyNumericalTextInput(const char* buf, float *v) |
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*v = op_v; |
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} |
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static bool SliderFloatAsInputText(const char* label, float* v, const ImGuiID& id, int decimal_precision) |
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{ |
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ImGuiState& g = *GImGui; |
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ImGuiWindow* window = GetCurrentWindow(); |
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char text_buf[64]; |
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ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v); |
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SetActiveId(g.SliderAsInputTextId); |
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g.HoveredId = 0; |
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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window->FocusItemUnregister(); |
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bool value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll); |
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if (g.SliderAsInputTextId == 0) |
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{ |
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// First frame
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IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible)
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g.SliderAsInputTextId = g.ActiveId; |
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g.HoveredId = id; |
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} |
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else if (g.ActiveId != g.SliderAsInputTextId) |
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{ |
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// Release
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g.SliderAsInputTextId = 0; |
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} |
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if (value_changed) |
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{ |
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ApplyNumericalTextInput(text_buf, v); |
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} |
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return value_changed; |
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} |
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// Use power!=1.0 for logarithmic sliders.
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// Adjust display_format to decorate the value with a prefix or a suffix.
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// "%.3f" 1.234
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// "%5.2f secs" 01.23 secs
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// "Gold: %.0f" Gold: 1
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bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format, float power) |
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{ |
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ImGuiState& g = *GImGui; |
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@ -4777,29 +4814,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c |
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bool value_changed = false; |
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if (start_text_input || (g.ActiveId == id && id == g.SliderAsInputTextId)) |
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{ |
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char text_buf[64]; |
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ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v); |
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SetActiveId(g.SliderAsInputTextId); |
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g.HoveredId = 0; |
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window->FocusItemUnregister(); // Our replacement slider will override the focus ID (registered previously to allow for a TAB focus to happen)
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value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll); |
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if (g.SliderAsInputTextId == 0) |
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{ |
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// First frame
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IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible)
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g.SliderAsInputTextId = g.ActiveId; |
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g.HoveredId = id; |
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} |
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else if (g.ActiveId != g.SliderAsInputTextId) |
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{ |
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// Release
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g.SliderAsInputTextId = 0; |
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} |
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if (value_changed) |
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{ |
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ApplyNumericalTextInput(text_buf, v); |
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} |
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value_changed = SliderFloatAsInputText(label, v, id, decimal_precision); |
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return value_changed; |
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} |
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