diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 9611d37e..2bc86106 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -313,12 +313,12 @@ jobs:
EOF
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
- - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW)
+ - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS)
run: |
cat > example_single_file.cpp <<'EOF'
#define IMGUI_DISABLE_DEMO_WINDOWS
- #define IMGUI_DISABLE_METRICS_WINDOW
+ #define IMGUI_DISABLE_DEBUG_TOOLS
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 4fb87872..09b4ce43 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -99,11 +99,15 @@ Other changes:
-----------------------------------------------------------------------
- VERSION 1.88 WIP (In Progress)
+ VERSION 1.88 (Released 2022-06-21)
-----------------------------------------------------------------------
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.88
+
Breaking changes:
+- Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS for correctness.
+ Kept support for old define (will obsolete).
- Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse()
and SetNextFrameWantCaptureKeyboard() to clarify purpose, old name was too misleading.
Kept inline redirection functions (will obsolete).
@@ -113,8 +117,8 @@ Breaking changes:
automatically handling event capture. Examples that are using the OSX backend have removed
all the now-unnecessary calls to ImGui_ImplOSX_HandleEvent(), applications can do as well.
[@stuartcarnie] (#4821)
-- Internals: calling ButtonBehavior() without calling ItemAdd() now requires a KeepAliveID().
- This is because the KeepAliveID() call was moved from GetID() to ItemAdd()). (#5181)
+- Internals: calling ButtonBehavior() without calling ItemAdd() now requires a KeepAliveID()
+ call. This is because the KeepAliveID() call was moved from GetID() to ItemAdd(). (#5181)
Other Changes:
@@ -127,7 +131,7 @@ Other Changes:
In particular, using the input system for fast game-like actions (e.g. WASD camera move) would
typically have been impacted, as well as holding a key while dragging mouse. Constraints have
been lifted and are now only happening when e.g. an InputText() widget is active. (#4921, #4858)
- Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
+ Note that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
technically dynamically change its setting based on the context (e.g. disable only when hovering
or interacting with a game/3D view).
- IO: Fixed input queue trickling of mouse wheel events: multiple wheel events are merged, while
@@ -143,6 +147,7 @@ Other Changes:
- Layout: Fixed mixing up SameLine() and SetCursorPos() together from creating situations where line
height would be emitted from the wrong location (e.g. 'ItemA+SameLine()+SetCursorPos()+ItemB' would
emit ItemA worth of height from the position of ItemB, which is not necessarily aligned with ItemA).
+- Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328)
- Sliders, Drags: Fixed dragging when using hexadecimal display format string. (#5165, #3133)
- Sliders, Drags: Fixed manual input when using hexadecimal display format string. (#5165, #3133)
- InputScalar: Fixed manual input when using %03d style width in display format string. (#5165, #3133)
@@ -152,8 +157,9 @@ Other Changes:
- Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere()
and simultaneous changing window focus. (#4449)
- Nav: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress.
+- Nav: Fixed inability to cancel nav in modal popups. (#5400) [@rokups]
- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
- return value is overriden by focus when gamepad/keyboard navigation is active.
+ return value is overridden by focus when gamepad/keyboard navigation is active.
- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
trickled with the new input queue (happened on some backends only). (#2467, #1336)
- InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion
@@ -164,15 +170,19 @@ Other Changes:
- Tables: Fixed incorrect border height used for logic when resizing one of several synchronized
instance of a same table ID, when instances have a different height. (#3955).
- Tables: Fixed incorrect auto-fit of parent windows when using non-resizable weighted columns. (#5276)
-- Tables: Fixed drawcall merging of last column. Depending on some unrelated settings (e.g. BorderH)
- merging drawcall of the last column didn't always work (regression since 1.87). (#4843, #4844) [@rokups]
+- Tables: Fixed draw-call merging of last column. Depending on some unrelated settings (e.g. BorderH)
+ merging draw-call of the last column didn't always work (regression since 1.87). (#4843, #4844) [@rokups]
- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
- ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
+- TabBar: BeginTabItem() now reacts to SetNextItemWidth(). (#5262)
+- TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their
+ initial width more precisely (without the occasional +1 worth of width).
- Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window
always lead to menu closure. Fixes using items that are not MenuItem() or BeginItem() at the root
level of a popup with a child menu opened.
-- Menus: Menus emitted from the main/scrolling layer are not part of the same menuset as menus emitted
+- Menus: Menus emitted from the main/scrolling layer are not part of the same menu-set as menus emitted
from the menu-bar, avoiding accidental hovering from one to the other. (#3496, #4797) [@rokups]
+- Style: Adjust default value of GrabMinSize from 10.0f to 12.0f.
- Stack Tool: Added option to copy item path to clipboard. (#4631)
- Settings: Fixed out-of-bounds read when .ini file on disk is empty. (#5351) [@quantum5]
- Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
@@ -243,7 +253,7 @@ Docking+Viewports Branch:
VERSION 1.87 (Released 2022-02-07)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.87
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.87
Breaking Changes:
@@ -408,7 +418,7 @@ Docking+Viewports Branch:
VERSION 1.86 (Released 2021-12-22)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.86
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.86
Breaking Changes:
@@ -524,7 +534,7 @@ Docking+Viewports Branch:
VERSION 1.85 (Released 2021-10-12)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.85
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.85
This is the last release officially supporting C++03 and Visual Studio 2008/2010. (#4537)
We expect that the next release will require a subset of the C++11 language (VS 2012~, GCC 4.8.1, Clang 3.3).
@@ -642,7 +652,7 @@ Docking+Viewports Branch:
VERSION 1.84.2 (Released 2021-08-23)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.2
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.84.2
- Disabled: Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [@Legulysse]
- Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision
@@ -653,7 +663,7 @@ Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.2
VERSION 1.84.1 (Released 2021-08-20)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.1
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.84.1
- Disabled: Fixed BeginDisabled(false) - BeginDisabled(true) was working. (#211, #4452, #4453)
@@ -662,7 +672,7 @@ Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.1
VERSION 1.84 (Released 2021-08-20)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.84
Breaking Changes:
@@ -795,7 +805,7 @@ Docking+Viewports Branch:
VERSION 1.83 (Released 2021-05-24)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.83
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.83
Breaking Changes:
@@ -895,7 +905,7 @@ Docking+Viewports Branch:
VERSION 1.82 (Released 2021-02-15)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.82
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.82
Breaking Changes:
@@ -997,7 +1007,7 @@ Docking+Viewports Branch:
VERSION 1.81 (Released 2021-02-10)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.81
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.81
Breaking Changes:
@@ -1089,7 +1099,7 @@ Docking+Viewports Branch:
VERSION 1.80 (Released 2021-01-21)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.80
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.80
Breaking Changes:
@@ -1216,7 +1226,7 @@ Docking+Viewports Branch:
VERSION 1.79 (Released 2020-10-08)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.79
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.79
Breaking Changes:
@@ -1325,7 +1335,7 @@ Docking+Viewports Branch:
VERSION 1.78 (Released 2020-08-18)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.78
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.78
Breaking Changes:
@@ -1443,7 +1453,7 @@ Docking+Viewports Branch:
VERSION 1.77 (Released 2020-06-29)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.77
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.77
Breaking Changes:
@@ -1545,7 +1555,7 @@ Docking+Viewports Branch:
VERSION 1.76 (Released 2020-04-12)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.76
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.76
Other Changes:
@@ -1631,7 +1641,7 @@ Docking+Viewports Branch:
VERSION 1.75 (Released 2020-02-10)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.75
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.75
Breaking Changes:
@@ -1744,7 +1754,7 @@ Docking+Viewports Branch:
VERSION 1.74 (Released 2019-11-25)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.74
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.74
Breaking Changes:
@@ -1831,7 +1841,7 @@ Docking+Viewports Branch:
VERSION 1.73 (Released 2019-09-24)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.73
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.73
Other Changes:
@@ -1915,7 +1925,7 @@ Docking+Viewports Branch:
VERSION 1.72b (Released 2019-07-31)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.72b
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.72b
Other Changes:
@@ -1932,7 +1942,7 @@ Other Changes:
VERSION 1.72 (Released 2019-07-27)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.72
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.72
Breaking Changes:
@@ -2036,7 +2046,7 @@ Docking+Viewports Branch:
VERSION 1.71 (Released 2019-06-12)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.71
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.71
Breaking Changes:
@@ -2120,7 +2130,7 @@ Other Changes:
VERSION 1.70 (Released 2019-05-06)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.70
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.70
Breaking Changes:
@@ -2211,7 +2221,7 @@ Other Changes:
VERSION 1.69 (Released 2019-03-13)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.69
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.69
Breaking Changes:
@@ -2289,7 +2299,7 @@ Other Changes:
VERSION 1.68 (Released 2019-02-19)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.68
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.68
Breaking Changes:
@@ -2359,7 +2369,7 @@ Other Changes:
VERSION 1.67 (Released 2019-01-14)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.67
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.67
Breaking Changes:
@@ -2425,7 +2435,7 @@ Other Changes:
VERSION 1.66b (Released 2018-12-01)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.66b
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.66b
Other Changes:
@@ -2444,7 +2454,7 @@ Other Changes:
VERSION 1.66 (Released 2018-11-22)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.66
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.66
Breaking Changes:
@@ -2505,7 +2515,7 @@ Other Changes:
VERSION 1.65 (Released 2018-09-06)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.65
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.65
Breaking Changes:
@@ -2531,7 +2541,7 @@ Other Changes:
VERSION 1.64 (Released 2018-08-31)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.64
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.64
Changes:
@@ -2555,7 +2565,7 @@ Changes:
VERSION 1.63 (Released 2018-08-29)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.63
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.63
Breaking Changes:
@@ -2649,7 +2659,7 @@ Other Changes:
VERSION 1.62 (Released 2018-06-22)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.62
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.62
Breaking Changes:
@@ -2730,7 +2740,7 @@ Other Changes:
VERSION 1.61 (Released 2018-05-14)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.61
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.61
Breaking Changes:
@@ -2806,7 +2816,7 @@ Other Changes:
VERSION 1.60 (Released 2018-04-07)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.60
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.60
The gamepad/keyboard navigation branch (which has been in the work since July 2016) has been merged.
Gamepad/keyboard navigation is still marked as Beta and has to be enabled explicitly.
@@ -2972,7 +2982,7 @@ Other Changes:
VERSION 1.53 (Released 2017-12-25)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.53
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.53
Breaking Changes:
@@ -3111,7 +3121,7 @@ Other Changes:
VERSION 1.52 (2017-10-27)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.52
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.52
Breaking Changes:
@@ -3217,7 +3227,7 @@ Beta Navigation Branch:
VERSION 1.51 (2017-08-24)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.51
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.51
Breaking Changes:
@@ -3281,7 +3291,7 @@ Other Changes:
VERSION 1.50 (2017-06-02)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.50
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.50
Breaking Changes:
@@ -3377,7 +3387,7 @@ Other Changes:
VERSION 1.49 (2016-05-09)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.49
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.49
Breaking Changes:
@@ -3455,7 +3465,7 @@ Other changes:
VERSION 1.48 (2016-04-09)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.48
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.48
Breaking Changes:
@@ -3525,7 +3535,7 @@ Other Changes:
VERSION 1.47 (2015-12-25)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.47
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.47
Changes:
@@ -3578,7 +3588,7 @@ Changes:
VERSION 1.46 (2015-10-18)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.46
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.46
Changes:
@@ -3630,7 +3640,7 @@ Changes:
VERSION 1.45 (2015-09-01)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.45
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.45
Breaking Changes:
@@ -3690,7 +3700,7 @@ Other Changes:
VERSION 1.44 (2015-08-08)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.44
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.44
Breaking Changes:
@@ -3734,7 +3744,7 @@ Other Changes:
VERSION 1.43 (2015-07-17)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.43
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.43
Breaking Changes:
@@ -3806,7 +3816,7 @@ Other Changes:
VERSION 1.42 (2015-07-08)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.42
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.42
Breaking Changes:
@@ -3851,7 +3861,7 @@ Other Changes:
VERSION 1.41 (2015-06-26)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.41
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.41
Breaking Changes:
@@ -3895,7 +3905,7 @@ Other Changes:
VERSION 1.40 (2015-05-31)
-----------------------------------------------------------------------
-Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.40
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.40
Breaking Changes:
diff --git a/docs/README.md b/docs/README.md
index 305466a4..bd679fff 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -16,7 +16,7 @@ Individuals: support continued development and maintenance [here](https://www.pa
| [The Pitch](#the-pitch) - [Usage](#usage) - [How it works](#how-it-works) - [Releases & Changelogs](#releases--changelogs) - [Demo](#demo) - [Integration](#integration) |
:----------------------------------------------------------: |
-| [Upcoming changes](#upcoming-changes) - [Gallery](#gallery) - [Support, FAQ](#support-frequently-asked-questions-faq) - [How to help](#how-to-help) - [Sponsors](#sponsors) - [Credits](#credits) - [License](#license) |
+| [Upcoming changes](#upcoming-changes) - [Gallery](#gallery) - [Support, FAQ](#support-frequently-asked-questions-faq) - [How to help](#how-to-help) - [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) - [Credits](#credits) - [License](#license) |
| [Wiki](https://github.com/ocornut/imgui/wiki) - [Languages & frameworks backends/bindings](https://github.com/ocornut/imgui/wiki/Bindings) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) - [User quotes](https://github.com/ocornut/imgui/wiki/Quotes) |
### The Pitch
@@ -27,12 +27,12 @@ Dear ImGui is designed to **enable fast iterations** and to **empower programmer
Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
+ - Minimize state synchronization.
+ - Minimize state storage on user side.
+ - Minimize setup and maintenance.
- Easy to use to create code-driven and data-driven tools.
- Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools.
- Easy to hack and improve.
- - Minimize setup and maintenance.
- - Minimize state storage on user side.
- - Minimize state synchronization.
- Portable, minimize dependencies, run on target (consoles, phones, etc.).
- Efficient runtime and memory consumption.
- Battle-tested, used by many major actors in the game industry.
@@ -182,7 +182,7 @@ Private support is available for paying business customers (E-mail: _contact @ d
**Which version should I get?**
-We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported.
+We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) (with nice releases notes) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported.
Advanced users may want to use the `docking` branch with [Multi-Viewport](https://github.com/ocornut/imgui/issues/1542) and [Docking](https://github.com/ocornut/imgui/issues/2109) features. This branch is kept in sync with master regularly.
@@ -198,31 +198,14 @@ How to help
- See [GitHub Forum/issues](https://github.com/ocornut/imgui/issues) and [Github Discussions](https://github.com/ocornut/imgui/discussions).
- You may help with development and submit pull requests! Please understand that by submitting a PR you are also submitting a request for the maintainer to review your code and then take over its maintenance forever. PR should be crafted both in the interest in the end-users and also to ease the maintainer into understanding and accepting it.
- See [Help wanted](https://github.com/ocornut/imgui/wiki/Help-Wanted) on the [Wiki](https://github.com/ocornut/imgui/wiki/) for some more ideas.
-- Have your company financially support this project (please reach by e-mail)
-
-**How can I help financing further development of Dear ImGui?**
-
-See [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) page.
+- Have your company financially support this project (please reach by e-mail to say hi!).
Sponsors
--------
-Ongoing Dear ImGui development is currently financially supported in 2021-2022 by users and private sponsors:
-
-*Platinum-chocolate sponsors*
-- [Blizzard](https://careers.blizzard.com/en-us/openings/engineering/all/all/all/1)
-
-*Double-chocolate sponsors*
-- [Ubisoft](https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui), [Supercell](https://supercell.com)
-
-*Chocolate sponsors*
-- [Adobe](https://www.adobe.com/products/medium.html), [Aras Pranckevičius](https://aras-p.info), [Epic](https://www.unrealengine.com/en-US/megagrants), [G3Dvu]().
-
-*Salty-caramel sponsors*
-- [Kylotonn](https://www.kylotonn.com), [O-Net Communications (USA)](http://en.o-netcom.com), [Wonderland Engine](https://wonderlandengine.com/).
-
-Please see [detailed list of current and past Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors) for more.
-From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations.
+Ongoing Dear ImGui development is and has been financially supported by users and private sponsors.
+
Please see **[detailed list of current and past Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors)** for details.
+
From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations.
**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
diff --git a/imconfig.h b/imconfig.h
index a01f803f..e3dc27f6 100644
--- a/imconfig.h
+++ b/imconfig.h
@@ -30,11 +30,11 @@
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
-//---- Disable all of Dear ImGui or don't implement standard windows.
-// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
+//---- Disable all of Dear ImGui or don't implement standard windows/tools.
+// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
-//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
-//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty.
+//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
+//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
diff --git a/imgui.cpp b/imgui.cpp
index 71b92f0a..9f33cb17 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, 1.88 WIP
+// dear imgui, v1.88
// (main code and documentation)
// Help:
@@ -395,6 +395,7 @@ CODE
- likewise io.MousePos and GetMousePos() will use OS coordinates.
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
+ - 2022/06/15 (1.88) - renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS for correctness. kept support for old define (will obsolete).
- 2022/05/03 (1.88) - backends: osx: removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture. All ImGui_ImplOSX_HandleEvent() calls should be removed as they are now unnecessary.
- 2022/04/05 (1.88) - inputs: renamed ImGuiKeyModFlags to ImGuiModFlags. Kept inline redirection enums (will obsolete). This was never used in public API functions but technically present in imgui.h and ImGuiIO.
- 2022/01/20 (1.87) - inputs: reworded gamepad IO.
@@ -406,6 +407,7 @@ CODE
- Backend writing to io.MouseWheel -> backend should call io.AddMouseWheelEvent()
- Backend writing to io.MouseHoveredViewport -> backend should call io.AddMouseViewportEvent() [Docking branch w/ multi-viewports only]
note: for all calls to IO new functions, the Dear ImGui context should be bound/current.
+ read https://github.com/ocornut/imgui/issues/4921 for details.
- 2022/01/10 (1.87) - inputs: reworked keyboard IO. Removed io.KeyMap[], io.KeysDown[] in favor of calling io.AddKeyEvent(). Removed GetKeyIndex(), now unecessary. All IsKeyXXX() functions now take ImGuiKey values. All features are still functional until IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Read Changelog and Release Notes for details.
- IsKeyPressed(MY_NATIVE_KEY_XXX) -> use IsKeyPressed(ImGuiKey_XXX)
- IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) -> use IsKeyPressed(ImGuiKey_XXX)
@@ -1085,7 +1087,7 @@ ImGuiStyle::ImGuiStyle()
ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar
ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar
- GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar
+ GrabMinSize = 12.0f; // Minimum width/height of a grab box for slider/scrollbar
GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero.
TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
@@ -8441,7 +8443,7 @@ void ImGui::SetNextFrameWantCaptureMouse(bool want_capture_mouse)
g.WantCaptureMouseNextFrame = want_capture_mouse ? 1 : 0;
}
-#ifndef IMGUI_DISABLE_METRICS_WINDOW
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
static const char* GetInputSourceName(ImGuiInputSource source)
{
const char* input_source_names[] = { "None", "Mouse", "Keyboard", "Gamepad", "Nav", "Clipboard" };
@@ -11289,11 +11291,10 @@ static void ImGui::NavUpdateCancelRequest()
SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, WindowRectAbsToRel(parent_window, child_rect));
NavRestoreHighlightAfterMove();
}
- else if (g.OpenPopupStack.Size > 0)
+ else if (g.OpenPopupStack.Size > 0 && !(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal))
{
// Close open popup/menu
- if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal))
- ClosePopupToLevel(g.OpenPopupStack.Size - 1, true);
+ ClosePopupToLevel(g.OpenPopupStack.Size - 1, true);
}
else
{
@@ -17647,7 +17648,7 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport*, ImGuiPlatformImeDat
// - DebugNodeWindowsListByBeginStackParent() [Internal]
//-----------------------------------------------------------------------------
-#ifndef IMGUI_DISABLE_METRICS_WINDOW
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb)
{
@@ -17783,6 +17784,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGuiContext& g = *GImGui;
ImGuiIO& io = g.IO;
ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
+ if (cfg->ShowDebugLog)
+ ShowDebugLogWindow(&cfg->ShowDebugLog);
if (cfg->ShowStackTool)
ShowStackToolWindow(&cfg->ShowStackTool);
@@ -19093,7 +19096,7 @@ void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {}
void ImGui::UpdateDebugToolItemPicker() {}
void ImGui::UpdateDebugToolStackQueries() {}
-#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
+#endif // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
//-----------------------------------------------------------------------------
diff --git a/imgui.h b/imgui.h
index da766cfe..a8a2f73a 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.88 WIP
+// dear imgui, v1.88
// (headers)
// Help:
@@ -64,8 +64,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION "1.88 WIP"
-#define IMGUI_VERSION_NUM 18729
+#define IMGUI_VERSION "1.88"
+#define IMGUI_VERSION_NUM 18800
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
@@ -3294,6 +3294,14 @@ enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = ImGuiModFlags_None, ImGuiKeyMod
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+// RENAMED IMGUI_DISABLE_METRICS_WINDOW > IMGUI_DISABLE_DEBUG_TOOLS in 1.88 (from June 2022)
+#if defined(IMGUI_DISABLE_METRICS_WINDOW) && !defined(IMGUI_DISABLE_OBSOLETE_FUNCTIONS) && !defined(IMGUI_DISABLE_DEBUG_TOOLS)
+#define IMGUI_DISABLE_DEBUG_TOOLS
+#endif
+#if defined(IMGUI_DISABLE_METRICS_WINDOW) && defined(IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
+#error IMGUI_DISABLE_METRICS_WINDOW was renamed to IMGUI_DISABLE_DEBUG_TOOLS, please use new name.
+#endif
+
//-----------------------------------------------------------------------------
#if defined(__clang__)
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 45ef99c3..da687a55 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.88 WIP
+// dear imgui, v1.88
// (demo code)
// Help:
@@ -418,11 +418,14 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (ImGui::BeginMenu("Tools"))
{
IMGUI_DEMO_MARKER("Menu/Tools");
-#ifndef IMGUI_DISABLE_METRICS_WINDOW
- ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);
- ImGui::MenuItem("Debug Log", NULL, &show_app_debug_log);
- ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool);
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
+ const bool has_debug_tools = true;
+#else
+ const bool has_debug_tools = false;
#endif
+ ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools);
+ ImGui::MenuItem("Debug Log", NULL, &show_app_debug_log, has_debug_tools);
+ ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool, has_debug_tools);
ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
ImGui::EndMenu();
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index b6df4a17..830ae3f0 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.88 WIP
+// dear imgui, v1.88
// (drawing and font code)
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index a3fdf680..145236d3 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.88 WIP
+// dear imgui, v1.88
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@@ -1168,6 +1168,7 @@ struct ImGuiShrinkWidthItem
{
int Index;
float Width;
+ float InitialWidth;
};
struct ImGuiPtrOrIndex
@@ -1961,6 +1962,7 @@ struct ImGuiContext
ImU32 ColorEditLastColor; // RGB value with alpha set to 0.
ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
ImGuiComboPreviewData ComboPreviewData;
+ float SliderGrabClickOffset;
float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
bool DragCurrentAccumDirty;
@@ -2145,6 +2147,7 @@ struct ImGuiContext
ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
ColorEditLastHue = ColorEditLastSat = 0.0f;
ColorEditLastColor = 0;
+ SliderGrabClickOffset = 0.0f;
SliderCurrentAccum = 0.0f;
SliderCurrentAccumDirty = false;
DragCurrentAccumDirty = false;
@@ -2410,6 +2413,7 @@ struct ImGuiTabItem
float Offset; // Position relative to beginning of tab
float Width; // Width currently displayed
float ContentWidth; // Width of label, stored during BeginTabItem() call
+ float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index db5bea1b..c3e24af3 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.88 WIP
+// dear imgui, v1.88
// (tables and columns code)
/*
@@ -3520,7 +3520,7 @@ void ImGui::TableGcCompactSettings()
// - DebugNodeTable() [Internal]
//-------------------------------------------------------------------------
-#ifndef IMGUI_DISABLE_METRICS_WINDOW
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy)
{
@@ -3614,7 +3614,7 @@ void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings)
TreePop();
}
-#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW
+#else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
void ImGui::DebugNodeTable(ImGuiTable*) {}
void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 392141b5..7cb93667 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.88 WIP
+// dear imgui, v1.88
// (widgets code)
/*
@@ -1548,7 +1548,7 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
width_excess -= width_to_remove_per_item * count_same_width;
}
- // Round width and redistribute remainder left-to-right (could make it an option of the function?)
+ // Round width and redistribute remainder
// Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator.
width_excess = 0.0f;
for (int n = 0; n < count; n++)
@@ -1557,10 +1557,13 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
width_excess += items[n].Width - width_rounded;
items[n].Width = width_rounded;
}
- if (width_excess > 0.0f)
+ while (width_excess > 0.0f)
for (int n = 0; n < count; n++)
- if (items[n].Index < (int)(width_excess + 0.01f))
+ if (items[n].Width + 1.0f <= items[n].InitialWidth)
+ {
items[n].Width += 1.0f;
+ width_excess -= 1.0f;
+ }
}
//-------------------------------------------------------------------------
@@ -2623,7 +2626,6 @@ float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, T
v_max_fudged = -logarithmic_zero_epsilon;
float result;
-
if (v_clamped <= v_min_fudged)
result = 0.0f; // Workaround for values that are in-range but below our fudge
else if (v_clamped >= v_max_fudged)
@@ -2647,91 +2649,81 @@ float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, T
return flipped ? (1.0f - result) : result;
}
-
- // Linear slider
- return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min));
+ else
+ {
+ // Linear slider
+ return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min));
+ }
}
// Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT)
template
TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize)
{
- if (v_min == v_max)
+ // We special-case the extents because otherwise our logarithmic fudging can lead to "mathematically correct"
+ // but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value. Also generally simpler.
+ if (t <= 0.0f || v_min == v_max)
return v_min;
- const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
+ if (t >= 1.0f)
+ return v_max;
- TYPE result;
+ TYPE result = (TYPE)0;
if (is_logarithmic)
{
- // We special-case the extents because otherwise our fudging can lead to "mathematically correct" but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value
- if (t <= 0.0f)
- result = v_min;
- else if (t >= 1.0f)
- result = v_max;
- else
- {
- bool flipped = v_max < v_min; // Check if range is "backwards"
-
- // Fudge min/max to avoid getting silly results close to zero
- FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min;
- FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max;
+ // Fudge min/max to avoid getting silly results close to zero
+ FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min;
+ FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max;
- if (flipped)
- ImSwap(v_min_fudged, v_max_fudged);
+ const bool flipped = v_max < v_min; // Check if range is "backwards"
+ if (flipped)
+ ImSwap(v_min_fudged, v_max_fudged);
- // Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon)
- if ((v_max == 0.0f) && (v_min < 0.0f))
- v_max_fudged = -logarithmic_zero_epsilon;
+ // Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon)
+ if ((v_max == 0.0f) && (v_min < 0.0f))
+ v_max_fudged = -logarithmic_zero_epsilon;
- float t_with_flip = flipped ? (1.0f - t) : t; // t, but flipped if necessary to account for us flipping the range
+ float t_with_flip = flipped ? (1.0f - t) : t; // t, but flipped if necessary to account for us flipping the range
- if ((v_min * v_max) < 0.0f) // Range crosses zero, so we have to do this in two parts
- {
- float zero_point_center = (-(float)ImMin(v_min, v_max)) / ImAbs((float)v_max - (float)v_min); // The zero point in parametric space
- float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize;
- float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize;
- if (t_with_flip >= zero_point_snap_L && t_with_flip <= zero_point_snap_R)
- result = (TYPE)0.0f; // Special case to make getting exactly zero possible (the epsilon prevents it otherwise)
- else if (t_with_flip < zero_point_center)
- result = (TYPE)-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, (FLOATTYPE)(1.0f - (t_with_flip / zero_point_snap_L))));
- else
- result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (FLOATTYPE)((t_with_flip - zero_point_snap_R) / (1.0f - zero_point_snap_R))));
- }
- else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider
- result = (TYPE)-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, (FLOATTYPE)(1.0f - t_with_flip)));
+ if ((v_min * v_max) < 0.0f) // Range crosses zero, so we have to do this in two parts
+ {
+ float zero_point_center = (-(float)ImMin(v_min, v_max)) / ImAbs((float)v_max - (float)v_min); // The zero point in parametric space
+ float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize;
+ float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize;
+ if (t_with_flip >= zero_point_snap_L && t_with_flip <= zero_point_snap_R)
+ result = (TYPE)0.0f; // Special case to make getting exactly zero possible (the epsilon prevents it otherwise)
+ else if (t_with_flip < zero_point_center)
+ result = (TYPE)-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, (FLOATTYPE)(1.0f - (t_with_flip / zero_point_snap_L))));
else
- result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, (FLOATTYPE)t_with_flip));
+ result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (FLOATTYPE)((t_with_flip - zero_point_snap_R) / (1.0f - zero_point_snap_R))));
}
+ else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider
+ result = (TYPE)-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, (FLOATTYPE)(1.0f - t_with_flip)));
+ else
+ result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, (FLOATTYPE)t_with_flip));
}
else
{
// Linear slider
+ const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
if (is_floating_point)
{
result = ImLerp(v_min, v_max, t);
}
- else
+ else if (t < 1.0)
{
// - For integer values we want the clicking position to match the grab box so we round above
// This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property..
// - Not doing a *1.0 multiply at the end of a range as it tends to be lossy. While absolute aiming at a large s64/u64
// range is going to be imprecise anyway, with this check we at least make the edge values matches expected limits.
- if (t < 1.0)
- {
- FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t;
- result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5)));
- }
- else
- {
- result = v_max;
- }
+ FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t;
+ result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5)));
}
}
return result;
}
-// FIXME: Move more of the code into SliderBehavior()
+// FIXME: Try to move more of the code into shared SliderBehavior()
template
bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb)
{
@@ -2741,13 +2733,14 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ
const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X;
const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0;
const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
+ const SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
- const float grab_padding = 2.0f;
+ // Calculate bounds
+ const float grab_padding = 2.0f; // FIXME: Should be part of style.
const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f;
float grab_sz = style.GrabMinSize;
- SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
- if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows
- grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
+ if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows
+ grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
grab_sz = ImMin(grab_sz, slider_sz);
const float slider_usable_sz = slider_sz - grab_sz;
const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f;
@@ -2778,7 +2771,17 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ
else
{
const float mouse_abs_pos = g.IO.MousePos[axis];
- clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
+ if (g.ActiveIdIsJustActivated)
+ {
+ float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
+ if (axis == ImGuiAxis_Y)
+ grab_t = 1.0f - grab_t;
+ const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
+ const bool clicked_around_grab = (mouse_abs_pos >= grab_pos - grab_sz * 0.5f - 1.0f) && (mouse_abs_pos <= grab_pos + grab_sz * 0.5f + 1.0f); // No harm being extra generous here.
+ g.SliderGrabClickOffset = (clicked_around_grab && is_floating_point) ? mouse_abs_pos - grab_pos : 0.0f;
+ }
+ if (slider_usable_sz > 0.0f)
+ clicked_t = ImSaturate((mouse_abs_pos - g.SliderGrabClickOffset - slider_usable_pos_min) / slider_usable_sz);
if (axis == ImGuiAxis_Y)
clicked_t = 1.0f - clicked_t;
set_new_value = true;
@@ -4872,7 +4875,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
{
-#ifndef IMGUI_DISABLE_METRICS_WINDOW
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
ImGuiContext& g = *GImGui;
ImStb::STB_TexteditState* stb_state = &state->Stb;
ImStb::StbUndoState* undo_state = &stb_state->undostate;
@@ -7569,8 +7572,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
const char* tab_name = tab_bar->GetTabName(tab);
- const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0;
- tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
+ const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true;
+ tab->ContentWidth = (tab->RequestedWidth > 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button).x;
int section_n = TabItemGetSectionIdx(tab);
ImGuiTabBarSection* section = §ions[section_n];
@@ -7579,9 +7582,9 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
// Store data so we can build an array sorted by width if we need to shrink tabs down
IM_MSVC_WARNING_SUPPRESS(6385);
- int shrink_buffer_index = shrink_buffer_indexes[section_n]++;
- g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n;
- g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth;
+ ImGuiShrinkWidthItem* shrink_width_item = &g.ShrinkWidthBuffer[shrink_buffer_indexes[section_n]++];
+ shrink_width_item->Index = tab_n;
+ shrink_width_item->Width = shrink_width_item->InitialWidth = tab->ContentWidth;
IM_ASSERT(tab->ContentWidth > 0.0f);
tab->Width = tab->ContentWidth;
@@ -8092,10 +8095,13 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window)
{
// Layout whole tab bar if not already done
+ ImGuiContext& g = *GImGui;
if (tab_bar->WantLayout)
+ {
+ ImGuiNextItemData backup_next_item_data = g.NextItemData;
TabBarLayout(tab_bar);
-
- ImGuiContext& g = *GImGui;
+ g.NextItemData = backup_next_item_data;
+ }
ImGuiWindow* window = g.CurrentWindow;
if (window->SkipItems)
return false;
@@ -8121,9 +8127,6 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
else if (p_open == NULL)
flags |= ImGuiTabItemFlags_NoCloseButton;
- // Calculate tab contents size
- ImVec2 size = TabItemCalcSize(label, p_open != NULL);
-
// Acquire tab data
ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id);
bool tab_is_new = false;
@@ -8132,11 +8135,17 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
tab_bar->Tabs.push_back(ImGuiTabItem());
tab = &tab_bar->Tabs.back();
tab->ID = id;
- tab->Width = size.x;
- tab_bar->TabsAddedNew = true;
- tab_is_new = true;
+ tab_bar->TabsAddedNew = tab_is_new = true;
}
tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
+
+ // Calculate tab contents size
+ ImVec2 size = TabItemCalcSize(label, p_open != NULL);
+ tab->RequestedWidth = -1.0f;
+ if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth)
+ size.x = tab->RequestedWidth = g.NextItemData.Width;
+ if (tab_is_new)
+ tab->Width = size.x;
tab->ContentWidth = size.x;
tab->BeginOrder = tab_bar->TabsActiveCount++;
@@ -8163,13 +8172,14 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
}
// Update selected tab
- if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
- if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
- if (!is_tab_button)
+ if (!is_tab_button)
+ {
+ if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
+ if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
tab_bar->NextSelectedTabId = id; // New tabs gets activated
- if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar
- if (!is_tab_button)
+ if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // _SetSelected can only be passed on explicit tab bar
tab_bar->NextSelectedTabId = id;
+ }
// Lock visibility
// (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!)