|  |  |  | @ -477,6 +477,7 @@ | 
			
		
	
		
			
				
					|  |  |  |  |  - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign) | 
			
		
	
		
			
				
					|  |  |  |  |  - slider & drag: int data passing through a float | 
			
		
	
		
			
				
					|  |  |  |  |  - drag float: up/down axis | 
			
		
	
		
			
				
					|  |  |  |  |  - drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits) | 
			
		
	
		
			
				
					|  |  |  |  |  - text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now. | 
			
		
	
		
			
				
					|  |  |  |  |  - text edit: centered text for slider as input text so it matches typical positioning. | 
			
		
	
		
			
				
					|  |  |  |  |  - text edit: flag to disable live update of the user buffer. | 
			
		
	
	
		
			
				
					|  |  |  | @ -492,6 +493,7 @@ | 
			
		
	
		
			
				
					|  |  |  |  |  - style: color-box not always square? | 
			
		
	
		
			
				
					|  |  |  |  |  - style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc. | 
			
		
	
		
			
				
					|  |  |  |  |  - style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation). | 
			
		
	
		
			
				
					|  |  |  |  |  - style: global scale setting. | 
			
		
	
		
			
				
					|  |  |  |  |  - text: simple markup language for color change? | 
			
		
	
		
			
				
					|  |  |  |  |  - font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.) | 
			
		
	
		
			
				
					|  |  |  |  |  - log: LogButtons() options for specifying depth and/or hiding depth slider | 
			
		
	
	
		
			
				
					|  |  |  | @ -2743,6 +2745,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex | 
			
		
	
		
			
				
					|  |  |  |  |     const float character_spacing_x = 1.0f * font_scale; | 
			
		
	
		
			
				
					|  |  |  |  |     if (text_size.x > 0.0f) | 
			
		
	
		
			
				
					|  |  |  |  |         text_size.x -= character_spacing_x; | 
			
		
	
		
			
				
					|  |  |  |  |     text_size.x = (float)(int)(text_size.x + 0.95f); | 
			
		
	
		
			
				
					|  |  |  |  | 
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					|  |  |  |  |     return text_size; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
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