|
|
|
@ -3759,7 +3759,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ |
|
|
|
|
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
|
|
|
|
|
// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
|
|
|
|
|
const ImRect title_bar_rect = window->TitleBarRect(); |
|
|
|
|
ImVec4 clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_rect.Max.y+0.5f, window->Rect().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Rect().Max.y-1.5f); |
|
|
|
|
ImVec4 clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_rect.Max.y+window->MenuBarHeight()+0.5f, window->Rect().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Rect().Max.y-1.5f); |
|
|
|
|
if (window->ScrollbarY) |
|
|
|
|
clip_rect.z -= style.ScrollbarWidth; |
|
|
|
|
PushClipRect(clip_rect); |
|
|
|
@ -7452,7 +7452,8 @@ bool ImGui::BeginMenuBar() |
|
|
|
|
IM_ASSERT(!window->DC.MenuBarAppending); |
|
|
|
|
window->DC.MenuBarAppending = true; |
|
|
|
|
ImGui::PushID("##menubar"); |
|
|
|
|
|
|
|
|
|
ImRect rect = window->MenuBarRect(); |
|
|
|
|
PushClipRect(ImVec4(rect.Min.x+0.5f, rect.Min.y-0.5f, rect.Max.x+0.5f, rect.Max.y-1.5f), false); |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -7465,6 +7466,7 @@ void ImGui::EndMenuBar() |
|
|
|
|
IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); |
|
|
|
|
IM_ASSERT(window->DC.MenuBarAppending); |
|
|
|
|
window->DC.MenuBarAppending = false; |
|
|
|
|
PopClipRect(); |
|
|
|
|
ImGui::PopID(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|