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@ -117,21 +117,24 @@ int main(int, char**) |
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
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// Main loop
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MSG msg; |
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ZeroMemory(&msg, sizeof(msg)); |
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while (msg.message != WM_QUIT) |
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bool done = false; |
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while (!done) |
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{ |
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// Poll and handle messages (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
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MSG msg; |
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while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
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{ |
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::TranslateMessage(&msg); |
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::DispatchMessage(&msg); |
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continue; |
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if (msg.message == WM_QUIT) |
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done = true; |
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} |
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if (done) |
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break; |
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// Start the Dear ImGui frame
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ImGui_ImplDX12_NewFrame(); |
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