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					@ -6180,7 +6180,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args) | 
				
			
			
		
	
		
			
				
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					    const char* text_begin = g.TempBuffer; | 
				
			
			
		
	
		
			
				
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					    const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); | 
				
			
			
		
	
		
			
				
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					    const ImVec2 label_size = CalcTextSize(text_begin, text_end, true); | 
				
			
			
		
	
		
			
				
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					    const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); | 
				
			
			
		
	
		
			
				
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					    const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
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					    const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); | 
				
			
			
		
	
		
			
				
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					    const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y)));  // Empty text doesn't add padding
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					@ -6190,7 +6190,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args) | 
				
			
			
		
	
		
			
				
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					    // Render
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					    RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); | 
				
			
			
		
	
		
			
				
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					    RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end); | 
				
			
			
		
	
		
			
				
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					    RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ImGui::BulletText(const char* fmt, ...) | 
				
			
			
		
	
	
		
			
				
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