AA branch: fix.

features/sdl_renderer3_multiviewports
ocornut ago%!(EXTRA string=10 years)
parent bb385fabd4
commit 6ba7a74191
  1. 4
      imgui.cpp

@ -3290,8 +3290,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
// (after the input handling so we don't have a frame of latency)
if (!(window->Flags & ImGuiWindowFlags_NoResize))
{
const float base_size = window->FontSize() * 1.35f;
const float min_size = window_rounding + 1.0f + window->FontSize() * 0.2f;
const float base_size = g.FontSize * 1.35f;
const float min_size = window_rounding + 1.0f + g.FontSize * 0.2f;
const float corner_size = ImMax(base_size, min_size);
const ImVec2 br = window->Rect().GetBR();
window->DrawList->LineTo(br + ImVec2(-corner_size, 0.0f));

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