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@ -250,11 +250,15 @@ static bool ImGui_ImplDX9_CreateFontsTexture() |
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int width, height, bytes_per_pixel; |
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); |
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// Convert RGBA32 to BGRA32 as the earlier is not well supported by DX9 devices
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// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
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#ifndef IMGUI_USE_BGRA_PACKED_COLOR |
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if (io.Fonts->TexPixelsUseColors) |
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for (ImU32* p = (ImU32*)pixels, *p_end = p + width * height; p < p_end; p++) |
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*p = IMGUI_COL_TO_DX9_ARGB(*p); |
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{ |
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ImU32* dst_start = (ImU32*)ImGui::MemAlloc(width * height * bytes_per_pixel); |
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for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + width * height; dst < dst_end; src++, dst++) |
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*dst = IMGUI_COL_TO_DX9_ARGB(*src); |
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pixels = (unsigned char*)dst_start; |
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} |
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#endif |
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// Upload texture to graphics system
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@ -271,6 +275,11 @@ static bool ImGui_ImplDX9_CreateFontsTexture() |
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// Store our identifier
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io.Fonts->SetTexID((ImTextureID)g_FontTexture); |
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#ifndef IMGUI_USE_BGRA_PACKED_COLOR |
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if (io.Fonts->TexPixelsUseColors) |
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ImGui::MemFree(pixels); |
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#endif |
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return true; |
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} |
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