|
|
|
@ -3514,12 +3514,14 @@ static void UpdatePlatformWindows() |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void RenderPlatformWindows() |
|
|
|
|
void ImGui::RenderAdditionalViewports() |
|
|
|
|
{ |
|
|
|
|
// Render
|
|
|
|
|
ImGuiContext& g = *GImGui; |
|
|
|
|
ImVec2 backup_display_pos = g.IO.DisplayPos; |
|
|
|
|
ImVec2 backup_display_size = g.IO.DisplaySize; |
|
|
|
|
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports)) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
for (int i = 0; i < g.Viewports.Size; i++) |
|
|
|
|
{ |
|
|
|
|
ImGuiViewport* viewport = g.Viewports[i]; |
|
|
|
@ -4452,13 +4454,6 @@ void ImGui::Render() |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void ImGui::RenderAdditionalViewports() |
|
|
|
|
{ |
|
|
|
|
ImGuiContext& g = *GImGui; |
|
|
|
|
if (g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports) |
|
|
|
|
RenderPlatformWindows(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
ImGuiViewport* ImGui::FindViewportByID(ImGuiID id) |
|
|
|
|
{ |
|
|
|
|
ImGuiContext& g = *GImGui; |
|
|
|
|