@ -1564,8 +1564,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImRect  bb_render  =  bb ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( held )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ImVec2  mouse_delta_2d  =  g . IO . MousePos  -  g . ActiveIdClickOffset  -  bb_interact . Min ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  mouse_delta  =  ( axis  = =  ImGuiAxis_Y )  ?  mouse_delta_2d . y  :  mouse_delta_2d . x ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  mouse_delta  =  ( g . IO . MousePos  -  g . ActiveIdClickOffset  -  bb_interact . Min ) [ axis ] ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Minimum pane size
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  size_1_maximum_delta  =  ImMax ( 0.0f ,  * size1  -  min_size1 ) ;   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -1578,12 +1577,8 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Apply resize
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( mouse_delta  ! =  0.0f )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( mouse_delta  <  0.0f )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                IM_ASSERT ( * size1  +  mouse_delta  > =  min_size1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( mouse_delta  >  0.0f )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                IM_ASSERT ( * size2  -  mouse_delta  > =  min_size2 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            * size1  + =  mouse_delta ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            * size2  - =  mouse_delta ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            * size1  =  ImMax ( * size1  +  mouse_delta ,  min_size1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            * size2  =  ImMax ( * size2  -  mouse_delta ,  min_size2 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            bb_render . Translate ( ( axis  = =  ImGuiAxis_X )  ?  ImVec2 ( mouse_delta ,  0.0f )  :  ImVec2 ( 0.0f ,  mouse_delta ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            MarkItemEdited ( id ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }