Backends: Metal: fixed secondary viewport rendering. (#6015, #4821, #2778)

features/sdl_renderer3_multiviewports
ocornut ago%!(EXTRA string=2 years)
parent 6939676372
commit 42e166089a
  1. 2
      backends/imgui_impl_metal.mm
  2. 1
      docs/CHANGELOG.txt

@ -415,7 +415,7 @@ static void ImGui_ImplMetal_CreateWindow(ImGuiViewport* viewport)
void* handle = viewport->PlatformHandleRaw ? viewport->PlatformHandleRaw : viewport->PlatformHandle;
IM_ASSERT(handle != nullptr);
id<MTLDevice> device = [bd->SharedMetalContext.depthStencilState device];
id<MTLDevice> device = bd->SharedMetalContext.device;
CAMetalLayer* layer = [CAMetalLayer layer];
layer.device = device;
layer.framebufferOnly = YES;

@ -150,6 +150,7 @@ Docking+Viewports Branch:
remapping list are docked on the left or top side of a split. (#6035)
- Backends: OSX: fixed typo in ImGui_ImplOSX_GetWindowSize that would cause issues when resiing
from OS decorations, if they are enabled on secondary viewports. (#6009) [@sivu]
- Backends: Metal: fixed secondary viewport rendering. (#6015) [@dmirty-kuzmenko]
-----------------------------------------------------------------------

Loading…
Cancel
Save