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@ -969,7 +969,7 @@ const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi |
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static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); |
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static void UpdateViewports(); |
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static void UpdateSelectWindowViewport(ImGuiWindow* window); |
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static void UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); |
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static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); |
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static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); |
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static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); |
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static int FindPlatformMonitorForPos(const ImVec2& pos); |
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@ -7182,15 +7182,25 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) |
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return false; |
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} |
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static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) |
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static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) |
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{ |
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ImGuiContext& g = *GImGui; |
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if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized) |
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return; |
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return false; |
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if (!viewport->GetRect().Contains(window->Rect())) |
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return; |
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return false; |
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if (GetWindowAlwaysWantOwnViewport(window)) |
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return; |
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return false; |
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for (int n = 0; n < g.Windows.Size; n++) |
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{ |
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ImGuiWindow* window_behind = g.Windows[n]; |
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if (window_behind == window) |
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break; |
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if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow)) |
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if (window_behind->Viewport->GetRect().Overlaps(window->Rect())) |
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return false; |
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} |
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// Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child)
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ImGuiViewportP* old_viewport = window->Viewport; |
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@ -7200,6 +7210,8 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG |
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SetWindowViewport(g.Windows[n], viewport); |
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SetWindowViewport(window, viewport); |
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BringWindowToDisplayFront(window); |
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return true; |
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} |
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// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
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@ -7262,7 +7274,10 @@ static void ImGui::UpdateViewports() |
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// Clear references to this viewport in windows (window->ViewportId becomes the master data)
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for (int window_n = 0; window_n < g.Windows.Size; window_n++) |
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if (g.Windows[window_n]->Viewport == viewport) |
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{ |
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g.Windows[window_n]->Viewport = NULL; |
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g.Windows[window_n]->ViewportOwned = false; |
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} |
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if (viewport == g.MouseLastHoveredViewport)
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g.MouseLastHoveredViewport = NULL; |
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g.Viewports.erase(g.Viewports.Data + n); |
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@ -7447,8 +7462,9 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) |
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} |
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// Merge into host viewport
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bool try_to_merge_into_host_viewport = false; |
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if (window->ViewportOwned && g.ActiveId == 0) |
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UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); |
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try_to_merge_into_host_viewport = true; |
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window->ViewportOwned = false; |
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// Appearing popups reset their viewport so they can inherit again
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@ -7479,7 +7495,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) |
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window->Viewport = FindViewportByID(g.NextWindowData.ViewportId); |
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window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
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} |
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else if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ChildMenu)) |
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else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu)) |
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{ |
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// Always inherit viewport from parent window
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window->Viewport = window->ParentWindow->Viewport; |
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@ -7497,6 +7513,11 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) |
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if (window->Viewport != NULL && window->Viewport->Window == window) |
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); |
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} |
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else |
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{ |
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if (try_to_merge_into_host_viewport) |
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UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); |
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} |
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// Fallback to default viewport
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if (window->Viewport == NULL) |
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