|
|
|
@ -2250,14 +2250,11 @@ void ImGui::NewFrame() |
|
|
|
|
window->SizeFull *= scale; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
else if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse)) |
|
|
|
|
{ |
|
|
|
|
// Scroll
|
|
|
|
|
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse)) |
|
|
|
|
{ |
|
|
|
|
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; |
|
|
|
|
SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines); |
|
|
|
|
} |
|
|
|
|
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; |
|
|
|
|
SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -2275,6 +2272,15 @@ void ImGui::NewFrame() |
|
|
|
|
window->Accessed = false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Closing the focused window restore focus to the first active root window in descending z-order
|
|
|
|
|
if (g.FocusedWindow && !g.FocusedWindow->WasActive) |
|
|
|
|
for (int i = g.Windows.Size-1; i >= 0; i--) |
|
|
|
|
if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) |
|
|
|
|
{ |
|
|
|
|
FocusWindow(g.Windows[i]); |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// No window should be open at the beginning of the frame.
|
|
|
|
|
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
|
|
|
|
|
g.CurrentWindowStack.resize(0); |
|
|
|
|