Internals: DrawData: We don't need an intermediate layer for popups.

features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=7 years)
parent 0c06b43e6b
commit 1182174d81
  1. 2
      imgui.cpp
  2. 2
      imgui_internal.h

@ -2895,8 +2895,6 @@ static void AddWindowToDrawDataSelectLayer(ImDrawDataBuilder* builder, ImGuiWind
ImGuiContext& g = *GImGui;
g.IO.MetricsActiveWindows++;
if (window->Flags & ImGuiWindowFlags_Tooltip)
AddWindowToRenderList(&builder->Layers[2], window);
else if (window->Flags & ImGuiWindowFlags_Popup)
AddWindowToRenderList(&builder->Layers[1], window);
else
AddWindowToRenderList(&builder->Layers[0], window);

@ -465,7 +465,7 @@ struct IMGUI_API ImDrawListSharedData
struct ImDrawDataBuilder
{
ImVector<ImDrawList*> Layers[3]; // Layered for: regular, popup, tooltip
ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }

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