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@ -10120,6 +10120,7 @@ void ImGui::KeepAliveID(ImGuiID id) |
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// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
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// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction.
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// THIS IS IN THE PERFORMANCE CRITICAL PATH (UNTIL THE CLIPPING TEST AND EARLY-RETURN)
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IM_MSVC_RUNTIME_CHECKS_OFF |
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bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemFlags extra_flags) |
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{ |
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ImGuiContext& g = *GImGui; |
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@ -10207,7 +10208,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu |
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; |
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return true; |
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} |
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IM_MSVC_RUNTIME_CHECKS_RESTORE |
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//-----------------------------------------------------------------------------
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// [SECTION] LAYOUT
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@ -10244,6 +10245,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu |
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// Register minimum needed size so it can extend the bounding box used for auto-fit calculation.
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// See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different.
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// THIS IS IN THE PERFORMANCE CRITICAL PATH.
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IM_MSVC_RUNTIME_CHECKS_OFF |
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void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) |
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{ |
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ImGuiContext& g = *GImGui; |
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@ -10279,6 +10281,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) |
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) |
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SameLine(); |
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} |
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IM_MSVC_RUNTIME_CHECKS_RESTORE |
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// Gets back to previous line and continue with horizontal layout
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// offset_from_start_x == 0 : follow right after previous item
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