From 07f69966f85bd9777b85d34095dc9072a8809376 Mon Sep 17 00:00:00 2001 From: ocornut Date: Thu, 29 Jan 2015 13:46:34 +0100 Subject: [PATCH] ImDrawList::AddImage() color parameter defaults to white --- imgui.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imgui.h b/imgui.h index 2b74f0f6..4e7256d0 100644 --- a/imgui.h +++ b/imgui.h @@ -756,7 +756,7 @@ struct ImDrawList IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0)); IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f); - IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col); + IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF); }; // Load and rasterize multiple TTF fonts into a same texture.