@ -369,6 +369,10 @@ CODE 
			
		
	
		
			
				
					 When  you  are  not  sure  about  a  old  symbol  or  function  name ,  try  using  the  Search / Find  function  of  your  IDE  to  look  for  comments  or  references  in  all  imgui  files .   
			
		
	
		
			
				
					 You  can  read  releases  logs  https : //github.com/ocornut/imgui/releases for more details.
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					 -  2019 / 06 / 07  ( 1.71 )  -  rendering  of  child  window  outer  decorations  ( bg  color ,  border ,  scrollbars )  is  now  performed  as  part  of  the  parent  window .  If  you  have   
			
		
	
		
			
				
					                       overlapping  child  windows  in  a  same  parent ,  and  relied  on  their  relative  z - order  to  be  mapped  to  their  submission  order ,  this  will  affect  your  rendering .   
			
		
	
		
			
				
					                       This  optimization  is  disabled  if  the  parent  window  has  no  visual  output ,  because  it  appears  to  be  the  most  common  situation  leading  to  the  creation  of  overlapping  child  windows .   
			
		
	
		
			
				
					                       Please  reach  out  if  you  are  affected .   
			
		
	
		
			
				
					 -  2019 / 05 / 13  ( 1.71 )  -  renamed  SetNextTreeNodeOpen ( )  to  SetNextItemOpen ( ) .  Kept  inline  redirection  function  ( will  obsolete ) .   
			
		
	
		
			
				
					 -  2019 / 05 / 11  ( 1.71 )  -  changed  io . AddInputCharacter ( unsigned  short  c )  signature  to  io . AddInputCharacter ( unsigned  int  c ) .   
			
		
	
		
			
				
					 -  2019 / 04 / 29  ( 1.70 )  -  improved  ImDrawList  thick  strokes  ( > 1.0f )  preserving  correct  thickness  up  to  90  degrees  angles  ( e . g .  rectangles ) .  If  you  have  custom  rendering  using  thick  lines ,  they  will  appear  thicker  now .   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -3768,7 +3772,7 @@ static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, Im 
			
		
	
		
			
				
					    {   
			
		
	
		
			
				
					        int  count  =  window - > DC . ChildWindows . Size ;   
			
		
	
		
			
				
					        if  ( count  >  1 )   
			
		
	
		
			
				
					            ImQsort ( window - > DC . ChildWindows . begin ( ) ,  ( size_t ) count ,  sizeof ( ImGuiWindow * ) ,  ChildWindowComparer ) ;   
			
		
	
		
			
				
					            ImQsort ( window - > DC . ChildWindows . Data ,  ( size_t ) count ,  sizeof ( ImGuiWindow * ) ,  ChildWindowComparer ) ;   
			
		
	
		
			
				
					        for  ( int  i  =  0 ;  i  <  count ;  i + + )   
			
		
	
		
			
				
					        {   
			
		
	
		
			
				
					            ImGuiWindow *  child  =  window - > DC . ChildWindows [ i ] ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -5603,10 +5607,25 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
			
				
					                window - > DrawList - > AddRectFilled ( bb . Min ,  bb . Max ,  GetColorU32 ( ImGuiCol_NavWindowingHighlight ,  g . NavWindowingHighlightAlpha  *  0.25f ) ,  g . Style . WindowRounding ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        // Since 1.71, child window can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call.
   
			
		
	
		
			
				
					        // When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order.
   
			
		
	
		
			
				
					        // We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child.
   
			
		
	
		
			
				
					        // We also disabled this when we have dimming overlay behind this specific one child.
   
			
		
	
		
			
				
					        // FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected.
   
			
		
	
		
			
				
					        bool  render_decorations_in_parent  =  false ;   
			
		
	
		
			
				
					        if  ( ( flags  &  ImGuiWindowFlags_ChildWindow )  & &  ! ( flags  &  ImGuiWindowFlags_Popup )  & &  ! window_is_child_tooltip )   
			
		
	
		
			
				
					            if  ( window - > DrawList - > CmdBuffer . back ( ) . ElemCount  = =  0  & &  parent_window - > DrawList - > VtxBuffer . Size  >  0 )   
			
		
	
		
			
				
					                render_decorations_in_parent  =  true ;   
			
		
	
		
			
				
					        if  ( render_decorations_in_parent )   
			
		
	
		
			
				
					            window - > DrawList  =  parent_window - > DrawList ;   
			
		
	
		
			
				
					        
  
			
		
	
		
			
				
					        const  ImGuiWindow *  window_to_highlight  =  g . NavWindowingTarget  ?  g . NavWindowingTarget  :  g . NavWindow ;   
			
		
	
		
			
				
					        const  bool  title_bar_is_highlight  =  want_focus  | |  ( window_to_highlight  & &  window - > RootWindowForTitleBarHighlight  = =  window_to_highlight - > RootWindowForTitleBarHighlight ) ;   
			
		
	
		
			
				
					        RenderWindowDecorations ( window ,  title_bar_rect ,  title_bar_is_highlight ,  resize_grip_count ,  resize_grip_col ,  resize_grip_draw_size ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( render_decorations_in_parent )   
			
		
	
		
			
				
					            window - > DrawList  =  & window - > DrawListInst ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        // Draw navigation selection/windowing rectangle border
   
			
		
	
		
			
				
					        if  ( g . NavWindowingTargetAnim  = =  window )   
			
		
	
		
			
				
					        {   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -9883,8 +9902,8 @@ void ImGui::ShowMetricsWindow(bool* p_open) 
			
		
	
		
			
				
					                    ImRect  vtxs_rect ;   
			
		
	
		
			
				
					                    for  ( int  i  =  elem_offset ;  i  <  elem_offset  +  ( int ) pcmd - > ElemCount ;  i + + )   
			
		
	
		
			
				
					                        vtxs_rect . Add ( draw_list - > VtxBuffer [ idx_buffer  ?  idx_buffer [ i ]  :  i ] . pos ) ;   
			
		
	
		
			
				
					                    clip_rect . Floor ( ) ;  fg_draw_list - > AddRect ( clip_rect . Min ,  clip_rect . Max ,  IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;   
			
		
	
		
			
				
					                    vtxs_rect . Floor ( ) ;  fg_draw_list - > AddRect ( vtxs_rect . Min ,  vtxs_rect . Max ,  IM_COL32 ( 255 , 0 , 255 , 255 ) ) ;   
			
		
	
		
			
				
					                    clip_rect . Floor ( ) ;  fg_draw_list - > AddRect ( clip_rect . Min ,  clip_rect . Max ,  IM_COL32 ( 255 , 0 , 255 , 255 ) ) ;   
			
		
	
		
			
				
					                    vtxs_rect . Floor ( ) ;  fg_draw_list - > AddRect ( vtxs_rect . Min ,  vtxs_rect . Max ,  IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                if  ( ! pcmd_node_open )   
			
		
	
		
			
				
					                    continue ;