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@ -333,9 +333,9 @@ void ImGui_ImplGlfwGL3_NewFrame() |
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{ |
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double mouse_x, mouse_y; |
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); |
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mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
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mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
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mouse_y *= (float)display_h / h; |
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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} |
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else |
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{ |
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