IMGUI_APIImFont*AddFontFromMemoryTTF(void*in_ttf_data,unsignedintin_ttf_data_size,floatsize_pixels,constImWchar*glyph_ranges=NULL,intfont_no=0);// Pass ownership of 'in_ttf_data' memory, will be deleted after build
IMGUI_APIImFont*AddFontFromMemoryCompressedTTF(constvoid*in_compressed_ttf_data,unsignedintin_compressed_ttf_data_size,floatsize_pixels,constImWchar*glyph_ranges=NULL,intfont_no=0);// 'in_compressed_ttf_data' untouched and still owned by caller. compress with binary_to_compressed_c.
IMGUI_APIImFont*AddFontFromMemoryTTF(void*ttf_data,intttf_size,floatsize_pixels,constImWchar*glyph_ranges=NULL,intfont_no=0);// Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
IMGUI_APIImFont*AddFontFromMemoryCompressedTTF(constvoid*compressed_ttf_data,intcompressed_ttf_size,floatsize_pixels,constImWchar*glyph_ranges=NULL,intfont_no=0);// 'compressed_ttf_data' untouched and still owned by caller. Compress with binary_to_compressed_c.cpp
IMGUI_APIvoidClearTexData();// Saves RAM once the texture has been copied to graphics memory.