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							30 lines
						
					
					
						
							1.1 KiB
						
					
					
				/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) | 
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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// Created : 2010-09-16 | 
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// Updated : 2010-09-16 | 
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// Licence : This source is under MIT licence | 
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// File    : test/gtx/simd-vec4.cpp | 
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
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#include <glm/glm.hpp> | 
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#include <glm/gtx/simd_vec4.hpp> | 
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#include <cstdio> | 
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int main() | 
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{ | 
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	glm::simdVec4 A1(0.0f, 0.1f, 0.2f, 0.3f); | 
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	glm::simdVec4 B1(0.4f, 0.5f, 0.6f, 0.7f); | 
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	glm::simdVec4 C1 = A1 + B1; | 
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	glm::simdVec4 D1 = A1.swizzle<glm::X, glm::Z, glm::Y, glm::W>(); | 
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	glm::simdVec4 E1(glm::vec4(1.0f)); | 
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	glm::vec4 F1 = glm::vec4_cast(E1); | 
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	//glm::vec4 G1(E1); | 
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	//printf("A1(%2.3f, %2.3f, %2.3f, %2.3f)\n", A1.x, A1.y, A1.z, A1.w); | 
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	//printf("B1(%2.3f, %2.3f, %2.3f, %2.3f)\n", B1.x, B1.y, B1.z, B1.w); | 
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	//printf("C1(%2.3f, %2.3f, %2.3f, %2.3f)\n", C1.x, C1.y, C1.z, C1.w); | 
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	//printf("D1(%2.3f, %2.3f, %2.3f, %2.3f)\n", D1.x, D1.y, D1.z, D1.w); | 
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	return 0; | 
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}
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