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117 lines
4.4 KiB
117 lines
4.4 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// Restrictions: |
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/// By making use of the Software for military purposes, you choose to make |
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/// a Bunny unhappy. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref core |
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/// @file glm/glm.hpp |
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/// @date 2005-01-14 / 2011-10-24 |
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/// @author Christophe Riccio |
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/// |
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/// @defgroup core GLM Core |
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/// |
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/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible. |
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/// |
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/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and |
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/// C++ functions that mirror the GLSL functions. It also includes |
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/// @ref core_precision "a set of precision-based types" that can be used in the appropriate |
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/// functions. The C++ types are all based on a basic set of @ref core_template "template types". |
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/// |
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/// The best documentation for GLM Core is the current GLSL specification, |
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/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 |
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/// (pdf file)</a>. |
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/// |
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/// GLM core functionnalities require <glm/glm.hpp> to be included to be used. |
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/// |
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/// @defgroup core_types Types |
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/// |
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/// @brief The standard types defined by the specification. |
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/// |
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/// These types are all typedefs of more generalized, template types. To see the definiton |
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/// of these template types, go to @ref core_template. |
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/// |
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/// @ingroup core |
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/// |
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/// @defgroup core_precision Precision types |
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/// |
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/// @brief Non-GLSL types that are used to define precision-based types. |
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/// |
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/// The GLSL language allows the user to define the precision of a particular variable. |
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/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility |
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/// with OpenGL ES's precision qualifiers, where they @em do have an effect. |
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/// |
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/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: |
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/// a number of typedefs of the @ref core_template that use a particular precision. |
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/// |
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/// None of these types make any guarantees about the actual precision used. |
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/// |
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/// @ingroup core |
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/// |
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/// @defgroup core_template Template types |
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/// |
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/// @brief The generic template types used as the basis for the core types. |
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/// |
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/// These types are all templates used to define the actual @ref core_types. |
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/// These templetes are implementation details of GLM types and should not be used explicitly. |
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/// |
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/// @ingroup core |
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/////////////////////////////////////////////////////////////////////////////////// |
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#include "detail/_fixes.hpp" |
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#pragma once |
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#include <cmath> |
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#include <climits> |
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#include <cfloat> |
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#include <limits> |
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#include <cassert> |
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#include "fwd.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)) |
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# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED |
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# pragma message("GLM: Core library included") |
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#endif//GLM_MESSAGE |
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#include "vec2.hpp" |
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#include "vec3.hpp" |
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#include "vec4.hpp" |
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#include "mat2x2.hpp" |
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#include "mat2x3.hpp" |
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#include "mat2x4.hpp" |
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#include "mat3x2.hpp" |
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#include "mat3x3.hpp" |
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#include "mat3x4.hpp" |
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#include "mat4x2.hpp" |
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#include "mat4x3.hpp" |
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#include "mat4x4.hpp" |
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#include "trigonometric.hpp" |
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#include "exponential.hpp" |
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#include "common.hpp" |
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#include "packing.hpp" |
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#include "geometric.hpp" |
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#include "matrix.hpp" |
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#include "vector_relational.hpp" |
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#include "integer.hpp"
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