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140 lines
7.2 KiB
140 lines
7.2 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// Restrictions: |
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/// By making use of the Software for military purposes, you choose to make |
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/// a Bunny unhappy. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref core |
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/// @file glm/detail/func_vector_relational.hpp |
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/// @date 2008-08-03 / 2011-06-15 |
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/// @author Christophe Riccio |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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/// |
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/// @defgroup core_func_vector_relational Vector Relational Functions |
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/// @ingroup core |
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/// |
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/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to |
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/// operate on scalars and produce scalar Boolean results. For vector results, |
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/// use the following built-in functions. |
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/// |
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/// In all cases, the sizes of all the input and return vectors for any particular |
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/// call must match. |
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/////////////////////////////////////////////////////////////////////////////////// |
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#pragma once |
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#include "precision.hpp" |
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#include "setup.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core_func_vector_relational |
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/// @{ |
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/// Returns the component-wise comparison result of x < y. |
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/// |
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/// @tparam vecType Floating-point or integer vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y); |
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/// Returns the component-wise comparison of result x <= y. |
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/// |
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/// @tparam vecType Floating-point or integer vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); |
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/// Returns the component-wise comparison of result x > y. |
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/// |
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/// @tparam vecType Floating-point or integer vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y); |
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/// Returns the component-wise comparison of result x >= y. |
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/// |
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/// @tparam vecType Floating-point or integer vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); |
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/// Returns the component-wise comparison of result x == y. |
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/// |
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/// @tparam vecType Floating-point, integer or boolean vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y); |
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/// Returns the component-wise comparison of result x != y. |
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/// |
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/// @tparam vecType Floating-point, integer or boolean vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y); |
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/// Returns true if any component of x is true. |
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/// |
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/// @tparam vecType Boolean vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL bool any(vecType<bool, P> const & v); |
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/// Returns true if all components of x are true. |
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/// |
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/// @tparam vecType Boolean vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL bool all(vecType<bool, P> const & v); |
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/// Returns the component-wise logical complement of x. |
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/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. |
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/// |
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/// @tparam vecType Boolean vector types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
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template <precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v); |
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/// @} |
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}//namespace glm |
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#include "func_vector_relational.inl"
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