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178 lines
6.7 KiB
178 lines
6.7 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// Restrictions: |
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/// By making use of the Software for military purposes, you choose to make |
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/// a Bunny unhappy. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref core |
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/// @file glm/detail/func_matrix.hpp |
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/// @date 2008-08-03 / 2011-06-15 |
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/// @author Christophe Riccio |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
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/// |
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/// @defgroup core_func_matrix Matrix functions |
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/// @ingroup core |
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/// |
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/// For each of the following built-in matrix functions, there is both a |
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/// single-precision floating point version, where all arguments and return values |
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/// are single precision, and a double-precision floating version, where all |
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/// arguments and return values are double precision. Only the single-precision |
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/// floating point version is shown. |
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/////////////////////////////////////////////////////////////////////////////////// |
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#pragma once |
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// Dependencies |
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#include "../detail/precision.hpp" |
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#include "../detail/setup.hpp" |
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#include "../detail/type_mat.hpp" |
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#include "../vec2.hpp" |
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#include "../vec3.hpp" |
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#include "../vec4.hpp" |
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#include "../mat2x2.hpp" |
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#include "../mat2x3.hpp" |
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#include "../mat2x4.hpp" |
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#include "../mat3x2.hpp" |
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#include "../mat3x3.hpp" |
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#include "../mat3x4.hpp" |
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#include "../mat4x2.hpp" |
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#include "../mat4x3.hpp" |
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#include "../mat4x4.hpp" |
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namespace glm{ |
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namespace detail |
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{ |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec2, tvec2> |
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{ |
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typedef tmat2x2<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec2, tvec3> |
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{ |
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typedef tmat2x3<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec2, tvec4> |
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{ |
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typedef tmat2x4<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec3, tvec2> |
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{ |
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typedef tmat3x2<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec3, tvec3> |
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{ |
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typedef tmat3x3<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec3, tvec4> |
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{ |
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typedef tmat3x4<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec4, tvec2> |
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{ |
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typedef tmat4x2<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec4, tvec3> |
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{ |
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typedef tmat4x3<T, P> type; |
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}; |
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template <typename T, precision P> |
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struct outerProduct_trait<T, P, tvec4, tvec4> |
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{ |
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typedef tmat4x4<T, P> type; |
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}; |
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}//namespace detail |
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/// @addtogroup core_func_matrix |
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/// @{ |
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/// Multiply matrix x by matrix y component-wise, i.e., |
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/// result[i][j] is the scalar product of x[i][j] and y[i][j]. |
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/// |
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/// @tparam matType Floating-point matrix types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
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template <typename T, precision P, template <typename, precision> class matType> |
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GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); |
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/// Treats the first parameter c as a column vector |
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/// and the second parameter r as a row vector |
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/// and does a linear algebraic matrix multiply c * r. |
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/// |
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/// @tparam matType Floating-point matrix types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
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template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> |
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GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); |
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/// Returns the transposed matrix of x |
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/// |
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/// @tparam matType Floating-point matrix types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
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# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)) |
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template <typename T, precision P, template <typename, precision> class matType> |
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GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); |
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# endif |
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/// Return the determinant of a squared matrix. |
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/// |
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/// @tparam valType Floating-point scalar types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
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template <typename T, precision P, template <typename, precision> class matType> |
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GLM_FUNC_DECL T determinant(matType<T, P> const & m); |
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/// Return the inverse of a squared matrix. |
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/// |
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/// @tparam valType Floating-point scalar types. |
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/// |
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
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template <typename T, precision P, template <typename, precision> class matType> |
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GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); |
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/// @} |
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}//namespace glm |
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#include "func_matrix.inl"
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