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217 lines
6.0 KiB
217 lines
6.0 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// Restrictions: |
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/// By making use of the Software for military purposes, you choose to make |
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/// a Bunny unhappy. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @file test/core/func_geometric.cpp |
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/// @date 2011-01-15 / 2011-09-13 |
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/// @author Christophe Riccio |
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/////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/geometric.hpp> |
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#include <glm/vector_relational.hpp> |
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#include <glm/gtc/epsilon.hpp> |
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#include <glm/gtc/vec1.hpp> |
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#include <limits> |
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namespace length |
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{ |
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int test() |
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{ |
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float Length1 = glm::length(glm::vec1(1)); |
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float Length2 = glm::length(glm::vec2(1, 0)); |
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float Length3 = glm::length(glm::vec3(1, 0, 0)); |
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float Length4 = glm::length(glm::vec4(1, 0, 0, 0)); |
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int Error = 0; |
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Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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return Error; |
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} |
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}//namespace length |
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namespace distance |
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{ |
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int test() |
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{ |
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float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1)); |
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float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0)); |
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float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0)); |
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float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0)); |
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int Error = 0; |
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Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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return Error; |
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} |
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}//namespace distance |
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namespace dot |
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{ |
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int test() |
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{ |
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float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1)); |
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float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1)); |
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float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1)); |
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float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1)); |
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int Error = 0; |
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Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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return Error; |
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} |
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}//namespace dot |
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namespace cross |
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{ |
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int test() |
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{ |
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glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
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glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0)); |
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int Error = 0; |
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Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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return Error; |
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} |
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}//namespace cross |
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namespace normalize |
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{ |
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int test() |
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{ |
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glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0)); |
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glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0)); |
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int Error = 0; |
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Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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return Error; |
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} |
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}//namespace normalize |
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namespace faceforward |
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{ |
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int test() |
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{ |
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int Error = 0; |
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{ |
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glm::vec3 N(0.0f, 0.0f, 1.0f); |
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glm::vec3 I(1.0f, 0.0f, 1.0f); |
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glm::vec3 Nref(0.0f, 0.0f, 1.0f); |
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glm::vec3 F = glm::faceforward(N, I, Nref); |
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} |
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return Error; |
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} |
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}//namespace faceforward |
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namespace reflect |
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{ |
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int test() |
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{ |
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int Error = 0; |
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{ |
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glm::vec2 A(1.0f,-1.0f); |
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glm::vec2 B(0.0f, 1.0f); |
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glm::vec2 C = glm::reflect(A, B); |
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Error += C == glm::vec2(1.0, 1.0) ? 0 : 1; |
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} |
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{ |
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glm::dvec2 A(1.0f,-1.0f); |
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glm::dvec2 B(0.0f, 1.0f); |
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glm::dvec2 C = glm::reflect(A, B); |
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Error += C == glm::dvec2(1.0, 1.0) ? 0 : 1; |
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} |
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return Error; |
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} |
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}//namespace reflect |
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namespace refract |
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{ |
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int test() |
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{ |
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int Error = 0; |
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{ |
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float A(-1.0f); |
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float B(1.0f); |
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float C = glm::refract(A, B, 0.5f); |
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Error += C == -1.0f ? 0 : 1; |
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} |
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{ |
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glm::vec2 A(0.0f,-1.0f); |
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glm::vec2 B(0.0f, 1.0f); |
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glm::vec2 C = glm::refract(A, B, 0.5f); |
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Error += glm::all(glm::epsilonEqual(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1; |
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} |
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{ |
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glm::dvec2 A(0.0f,-1.0f); |
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glm::dvec2 B(0.0f, 1.0f); |
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glm::dvec2 C = glm::refract(A, B, 0.5); |
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Error += C == glm::dvec2(0.0, -1.0) ? 0 : 1; |
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} |
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return Error; |
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} |
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}//namespace refract |
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int main() |
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{ |
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int Error(0); |
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Error += length::test(); |
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Error += distance::test(); |
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Error += dot::test(); |
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Error += cross::test(); |
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Error += normalize::test(); |
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Error += faceforward::test(); |
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Error += reflect::test(); |
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Error += refract::test(); |
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return Error; |
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} |
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