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203 lines
5.3 KiB
203 lines
5.3 KiB
#include <glm/geometric.hpp> |
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#include <glm/trigonometric.hpp> |
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#include <glm/ext/scalar_relational.hpp> |
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#include <glm/ext/vector_relational.hpp> |
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#include <glm/ext/vector_float1.hpp> |
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#include <glm/ext/vector_float2.hpp> |
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#include <glm/ext/vector_float3.hpp> |
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#include <glm/ext/vector_float4.hpp> |
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#include <glm/ext/vector_double2.hpp> |
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#include <glm/ext/vector_double3.hpp> |
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#include <glm/ext/vector_double4.hpp> |
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#include <limits> |
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namespace length |
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{ |
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static int test() |
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{ |
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float Length1 = glm::length(glm::vec1(1)); |
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float Length2 = glm::length(glm::vec2(1, 0)); |
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float Length3 = glm::length(glm::vec3(1, 0, 0)); |
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float Length4 = glm::length(glm::vec4(1, 0, 0, 0)); |
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int Error = 0; |
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Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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return Error; |
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} |
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}//namespace length |
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namespace distance |
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{ |
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static int test() |
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{ |
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float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1)); |
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float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0)); |
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float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0)); |
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float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0)); |
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int Error = 0; |
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Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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return Error; |
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} |
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}//namespace distance |
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namespace dot |
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{ |
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static int test() |
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{ |
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float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1)); |
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float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1)); |
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float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1)); |
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float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1)); |
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int Error = 0; |
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Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; |
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return Error; |
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} |
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}//namespace dot |
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namespace cross |
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{ |
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static int test() |
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{ |
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glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
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glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0)); |
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int Error = 0; |
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Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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return Error; |
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} |
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}//namespace cross |
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namespace normalize |
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{ |
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static int test() |
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{ |
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int Error = 0; |
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glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0)); |
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glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0)); |
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Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; |
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glm::vec3 ro = glm::vec3(glm::cos(5.f) * 3.f, 2.f, glm::sin(5.f) * 3.f); |
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glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro); |
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glm::vec3 u = glm::normalize(glm::cross(w, glm::vec3(0, 1, 0))); |
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glm::vec3 v = glm::cross(u, w); |
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glm::vec3 x = glm::cross(w, u); |
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Error += glm::all(glm::equal(x + v, glm::vec3(0), 0.01f)) ? 0 : 1; |
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return Error; |
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} |
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}//namespace normalize |
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namespace faceforward |
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{ |
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static int test() |
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{ |
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int Error = 0; |
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{ |
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glm::vec3 N(0.0f, 0.0f, 1.0f); |
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glm::vec3 I(1.0f, 0.0f, 1.0f); |
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glm::vec3 Nref(0.0f, 0.0f, 1.0f); |
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glm::vec3 F = glm::faceforward(N, I, Nref); |
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Error += glm::all(glm::equal(F, glm::vec3(0.0, 0.0, -1.0), 0.0001f)) ? 0 : 1; |
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} |
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return Error; |
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} |
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}//namespace faceforward |
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namespace reflect |
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{ |
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static int test() |
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{ |
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int Error = 0; |
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{ |
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glm::vec2 A(1.0f,-1.0f); |
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glm::vec2 B(0.0f, 1.0f); |
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glm::vec2 C = glm::reflect(A, B); |
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Error += glm::all(glm::equal(C, glm::vec2(1.0, 1.0), 0.0001f)) ? 0 : 1; |
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} |
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{ |
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glm::dvec2 A(1.0f,-1.0f); |
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glm::dvec2 B(0.0f, 1.0f); |
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glm::dvec2 C = glm::reflect(A, B); |
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Error += glm::all(glm::equal(C, glm::dvec2(1.0, 1.0), 0.0001)) ? 0 : 1; |
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} |
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return Error; |
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} |
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}//namespace reflect |
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namespace refract |
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{ |
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static int test() |
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{ |
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int Error = 0; |
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{ |
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float A(-1.0f); |
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float B(1.0f); |
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float C = glm::refract(A, B, 0.5f); |
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Error += glm::equal(C, -1.0f, 0.0001f) ? 0 : 1; |
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} |
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{ |
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glm::vec2 A(0.0f,-1.0f); |
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glm::vec2 B(0.0f, 1.0f); |
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glm::vec2 C = glm::refract(A, B, 0.5f); |
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Error += glm::all(glm::equal(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1; |
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} |
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{ |
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glm::dvec2 A(0.0f,-1.0f); |
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glm::dvec2 B(0.0f, 1.0f); |
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glm::dvec2 C = glm::refract(A, B, 0.5); |
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Error += glm::all(glm::equal(C, glm::dvec2(0.0, -1.0), 0.0001)) ? 0 : 1; |
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} |
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return Error; |
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} |
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}//namespace refract |
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int main() |
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{ |
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int Error(0); |
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Error += length::test(); |
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Error += distance::test(); |
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Error += dot::test(); |
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Error += cross::test(); |
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Error += normalize::test(); |
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Error += faceforward::test(); |
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Error += reflect::test(); |
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Error += refract::test(); |
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return Error; |
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} |
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