OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-27
// Updated : 2005-12-27
// Licence : This source is under MIT License
// File : glm/gtx/matrix_access.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtx{
namespace matrix_access{
template <typename genType>
inline genType row(
genType const & m,
int index,
typename genType::row_type const & x)
{
genType Result = m;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i][index] = x[i];
return Result;
}
template <typename genType>
inline genType column(
genType const & m,
int index,
typename genType::col_type const & x)
{
genType Result = m;
Result[index] = x;
return Result;
}
}//namespace matrix_access
}//namespace gtx
}//namespace glm