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							24 lines
						
					
					
						
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				/// @brief Include to copy textures, images or a subset of either textures or an images. These operations will cause memory allocations. | 
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/// @file gli/convert.hpp | 
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#pragma once | 
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#include "texture1d.hpp" | 
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#include "texture1d_array.hpp" | 
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#include "texture2d.hpp" | 
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#include "texture2d_array.hpp" | 
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#include "texture3d.hpp" | 
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#include "texture_cube.hpp" | 
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#include "texture_cube_array.hpp" | 
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namespace gli | 
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{ | 
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	/// Convert texture data to a new format | 
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	/// | 
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	/// @param Texture Source texture, the format must be uncompressed. | 
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	/// @param Format Destination Texture format, it must be uncompressed. | 
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	template <typename texture_type> | 
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	texture_type convert(texture_type const& Texture, format Format); | 
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}//namespace gli | 
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#include "./core/convert.inl"
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