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33 lines
1.5 KiB
33 lines
1.5 KiB
/// @ref core |
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/// @file glm/mat4x3.hpp |
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#include "detail/setup.hpp" |
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#pragma once |
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#include "detail/type_mat4x3.hpp" |
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namespace glm |
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{ |
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/// 4 columns of 3 components matrix of low qualifier floating-point numbers. |
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/// There is no guarantee on the actual qualifier. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef mat<4, 3, float, lowp> lowp_mat4x3; |
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/// 4 columns of 3 components matrix of medium qualifier floating-point numbers. |
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/// There is no guarantee on the actual qualifier. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef mat<4, 3, float, mediump> mediump_mat4x3; |
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/// 4 columns of 3 components matrix of high qualifier floating-point numbers. |
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/// There is no guarantee on the actual qualifier. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef mat<4, 3, float, highp> highp_mat4x3; |
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}//namespace glm
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