You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
31 lines
1.5 KiB
31 lines
1.5 KiB
/// @ref core |
|
/// @file glm/mat4x2.hpp |
|
|
|
#pragma once |
|
|
|
#include "detail/type_mat4x2.hpp" |
|
|
|
namespace glm |
|
{ |
|
/// 4 columns of 2 components matrix of low precision floating-point numbers. |
|
/// There is no guarantee on the actual precision. |
|
/// |
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
|
typedef tmat4x2<float, lowp> lowp_mat4x2; |
|
|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers. |
|
/// There is no guarantee on the actual precision. |
|
/// |
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
|
typedef tmat4x2<float, mediump> mediump_mat4x2; |
|
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers. |
|
/// There is no guarantee on the actual precision. |
|
/// |
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
|
typedef tmat4x2<float, highp> highp_mat4x2; |
|
|
|
}//namespace glm
|
|
|