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33 lines
1.0 KiB
33 lines
1.0 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-21 |
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// Updated : 2009-02-19 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/handed_coordinate_space.inl |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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namespace glm |
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{ |
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template <typename T, precision P> |
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GLM_FUNC_QUALIFIER bool rightHanded |
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( |
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detail::tvec3<T, P> const & tangent, |
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detail::tvec3<T, P> const & binormal, |
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detail::tvec3<T, P> const & normal |
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) |
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{ |
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return dot(cross(normal, tangent), binormal) > T(0); |
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} |
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template <typename T, precision P> |
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GLM_FUNC_QUALIFIER bool leftHanded |
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( |
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detail::tvec3<T, P> const & tangent, |
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detail::tvec3<T, P> const & binormal, |
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detail::tvec3<T, P> const & normal |
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) |
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{ |
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return dot(cross(normal, tangent), binormal) < T(0); |
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} |
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}//namespace glm
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