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31 lines
1.5 KiB
31 lines
1.5 KiB
/// @ref core |
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/// @file glm/mat2x4.hpp |
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#pragma once |
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#include "detail/type_mat2x4.hpp" |
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namespace glm |
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{ |
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/// 2 columns of 4 components matrix of low precision floating-point numbers. |
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/// There is no guarantee on the actual precision. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef tmat2x4<float, lowp> lowp_mat2x4; |
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/// 2 columns of 4 components matrix of medium precision floating-point numbers. |
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/// There is no guarantee on the actual precision. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef tmat2x4<float, mediump> mediump_mat2x4; |
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/// 2 columns of 4 components matrix of high precision floating-point numbers. |
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/// There is no guarantee on the actual precision. |
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/// |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
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typedef tmat2x4<float, highp> highp_mat2x4; |
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}//namespace glm
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