OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/gtc/matrix_integer.hpp>
int test_int_matrix()
{
{
glm::mediump_uint A(0);
}
return 0;
}
int main()
{
int Failed = 0;
Failed += test_int_matrix();
return Failed;
}