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80 lines
2.5 KiB
80 lines
2.5 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2007-04-03 |
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// Updated : 2009-01-20 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/intersect.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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// - GLM_GTX_closest_point |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_intersect |
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#define glm_gtx_intersect |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtx/closest_point.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_closest_point extension included") |
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#endif |
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namespace glm |
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{ |
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namespace test{ |
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void main_gtx_intesect(); |
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}//namespace test |
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namespace gtx{ |
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//! GLM_GTX_intersect extension: Add intersection functions |
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namespace intersect |
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{ |
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/// \addtogroup gtx_intersect |
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///@{ |
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//! Compute the intersection of a ray and a triangle. |
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//! From GLM_GTX_intersect extension. |
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template <typename genType> |
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bool intersectRayTriangle( |
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genType const & orig, genType const & dir, |
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genType const & vert0, genType const & vert1, genType const & vert2, |
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genType & baryPosition); |
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//! Compute the intersection of a line and a triangle. |
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//! From GLM_GTX_intersect extension. |
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template <typename genType> |
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bool intersectLineTriangle( |
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genType const & orig, genType const & dir, |
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genType const & vert0, genType const & vert1, genType const & vert2, |
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genType & position); |
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//! Compute the intersection of a ray and a sphere. |
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//! From GLM_GTX_intersect extension. |
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template <typename genType> |
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bool intersectRaySphere( |
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genType const & orig, genType const & dir, |
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genType const & center, typename genType::value_type radius, |
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genType & position, genType & normal); |
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//! Compute the intersection of a line and a sphere. |
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//! From GLM_GTX_intersect extension |
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template <typename genType> |
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bool intersectLineSphere( |
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genType const & point0, genType const & point1, |
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genType const & center, typename genType::value_type radius, |
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genType & position, genType & normal); |
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///@} |
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}//namespace intersect |
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}//namespace gtx |
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}//namespace glm |
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#include "intersect.inl" |
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namespace glm{using namespace gtx::intersect;} |
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#endif//glm_gtx_intersect
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