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21 lines
816 B
21 lines
816 B
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2010-07-07 |
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// Updated : 2010-07-07 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/int_10_10_10_2.inl |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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namespace glm{ |
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namespace gtx{ |
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namespace int_10_10_10_2 |
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{ |
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inline dword uint10_10_10_2_cast(glm::vec4 const & v) |
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{ |
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return dword(uint(v.x * 2047.f) << 0 | uint(v.y * 2047.f) << 10 | uint(v.z * 2047.f) << 20 | uint(v.w * 3.f) << 30); |
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} |
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}//namespace int_10_10_10_2 |
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}//namespace gtx |
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}//namespace glm
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