OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-07-07
// Updated : 2010-07-07
// Licence : This source is under MIT License
// File : glm/gtx/int_10_10_10_2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtx{
namespace int_10_10_10_2
{
inline dword uint10_10_10_2_cast(glm::vec4 const & v)
{
return dword(uint(v.x * 2047.f) << 0 | uint(v.y * 2047.f) << 10 | uint(v.z * 2047.f) << 20 | uint(v.w * 3.f) << 30);
}
}//namespace int_10_10_10_2
}//namespace gtx
}//namespace glm