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33 lines
655 B
33 lines
655 B
#include <glm/ext/matrix_relational.hpp> |
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#include <glm/mat4x3.hpp> |
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#include <glm/fvec4.hpp> |
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int test_equal() |
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{ |
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int Error = 0; |
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Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1; |
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Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0; |
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return Error; |
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} |
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int test_notEqual() |
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{ |
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int Error = 0; |
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Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1; |
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Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_equal(); |
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Error += test_notEqual(); |
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return Error; |
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}
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