OpenGL Mathematics (GLM)
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/// @ref ext_dvec1_precision
/// @file glm/ext/dvec1_precision.hpp
///
/// @see core (dependence)
///
/// @defgroup ext_dvec1_precision GLM_EXT_dvec1_precision
/// @ingroup ext
///
/// Include <glm/ext/fvec1_precision.hpp> to use the features of this extension.
///
/// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
#pragma once
#include "../detail/type_vec1.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_dvec1_precision extension included")
#endif
namespace glm
{
/// @addtogroup ext_dvec1_precision
/// @{
/// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see ext_dvec1_precision
typedef vec<1, double, highp> highp_dvec1;
/// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see ext_dvec1_precision
typedef vec<1, double, mediump> mediump_dvec1;
/// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see ext_dvec1_precision
typedef vec<1, double, lowp> lowp_dvec1;
/// @}
}//namespace glm