OpenGL Mathematics (GLM)
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/// @ref ext_dvec1
/// @file glm/ext/dvec1.hpp
///
/// @see core (dependence)
///
/// @defgroup ext_dvec1 GLM_EXT_dvec1
/// @ingroup ext
///
/// Include <glm/ext/dvec1.hpp> to use the features of this extension.
///
/// Expose dvec1 vector type.
#pragma once
#include "../detail/type_vec1.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_dvec1 extension included")
#endif
namespace glm
{
/// @addtogroup ext_dvec1
/// @{
# if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef vec<1, double, lowp> dvec1;
# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef vec<1, double, mediump> dvec1;
# else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 1 components vector of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<1, double, highp> dvec1;
# endif//GLM_PRECISION
/// @}
}//namespace glm