OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-16
// Updated : 2008-10-07
// Licence : This source is under MIT License
// File : glm/gtx/vector_access.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename valType>
GLM_FUNC_QUALIFIER void set
(
detail::tvec2<T, P>& v,
valType const & x,
valType const & y
)
{
v.x = x;
v.y = y;
}
template <typename valType>
GLM_FUNC_QUALIFIER void set
(
detail::tvec3<T, P>& v,
valType const & x,
valType const & y,
valType const & z
)
{
v.x = x;
v.y = y;
v.z = z;
}
template <typename valType>
GLM_FUNC_QUALIFIER void set
(
detail::tvec4<T, P>& v,
valType const & x,
valType const & y,
valType const & z,
valType const & w
)
{
v.x = x;
v.y = y;
v.z = z;
v.w = w;
}
}//namespace glm