OpenGL Mathematics (GLM)
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
 
 
 

54 lines
1.1 KiB

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-11-22
// Updated : 2011-11-22
// Licence : This source is under MIT licence
// File : test/gtx/matrix_query.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/matrix_query.hpp>
int test_isNull()
{
int Error(0);
bool TestA = glm::isNull(glm::mat4(0), 0.00001f);
Error += TestA ? 0 : 1;
return Error;
}
int test_isNormalized()
{
int Error(0);
bool TestA = glm::isNormalized(glm::mat4(1), 0.00001f);
Error += TestA ? 0 : 1;
return Error;
}
int test_isOrthogonal()
{
int Error(0);
bool TestA = glm::isOrthogonal(glm::mat4(1), 0.00001f);
Error += TestA ? 0 : 1;
return Error;
}
int main()
{
int Error(0);
Error += test_isNull();
Error += test_isNormalized();
Error += test_isOrthogonal();
return Error;
}