OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2010-12-13
// Licence : This source is under MIT License
// File : glm/gtc/matrix_inverse.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_inverse
#define glm_gtc_matrix_inverse
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
#endif
namespace glm{
namespace gtc{
//! GLM_GTC_matrix_inverse extension: Inverse matrix functions
namespace matrix_inverse
{
//! Fast matrix inverse for affine matrix.
//! From GLM_GTC_matrix_inverse extension.
template <typename genType>
genType affineInverse(genType const & m);
//! Compute the inverse transpose of a matrix.
//! From GLM_GTC_matrix_inverse extension.
template <typename genType>
inline typename genType::value_type inverseTranspose(
genType const & m);
}//namespace matrix_inverse
}//namespace gtc
}//namespace glm
#include "matrix_inverse.inl"
namespace glm{using namespace gtc::matrix_inverse;}
#endif//glm_gtc_matrix_inverse