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50 lines
1.3 KiB
50 lines
1.3 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-04-21 |
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// Updated : 2011-04-26 |
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// Licence : This source is under MIT licence |
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// File : test/gtx/noise.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/glm.hpp> |
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#include <glm/gtx/noise.hpp> |
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#include <iostream> |
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int test_simplex() |
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{ |
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float ValueSNoise2D = glm::simplex(glm::vec2(0.5f)); |
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float ValueSNoise3D = glm::simplex(glm::vec3(0.5f)); |
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float ValueSNoise4D = glm::simplex(glm::vec4(0.5f)); |
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return 0; |
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} |
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int test_perlin() |
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{ |
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float ValueCNoise2D = glm::perlin(glm::vec2(0.5f)); |
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float ValueCNoise3D = glm::perlin(glm::vec3(0.5f)); |
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float ValueCNoise4D = glm::perlin(glm::vec4(0.5f)); |
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return 0; |
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} |
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int test_perlin_pedioric() |
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{ |
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float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f)); |
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float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f)); |
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float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f)); |
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return 0; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_simplex(); |
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Error += test_perlin(); |
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Error += test_perlin_pedioric(); |
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return Error; |
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}
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