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26 lines
949 B
26 lines
949 B
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2010-09-16 |
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// Updated : 2010-09-16 |
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// Licence : This source is under MIT licence |
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// File : test/gtc/matrix_transform.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#define GLM_FORCE_RADIANS |
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#include <glm/gtc/matrix_transform.hpp> |
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#include <glm/gtc/constants.hpp> |
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int main() |
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{ |
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int Error = 0; |
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glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f); |
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glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240)); |
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glm::lowp_vec3 v(1.0); |
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glm::lowp_mat4 m(0); |
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glm::lowp_mat4 t = glm::translate(m, v); |
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return Error; |
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}
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