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							54 lines
						
					
					
						
							1.4 KiB
						
					
					
				| #define GLM_ENABLE_EXPERIMENTAL | |
| #include <glm/glm.hpp> | |
| #include <glm/gtc/epsilon.hpp> | |
| #include <glm/gtx/intersect.hpp> | |
|  | |
| int test_intersectRayTriangle() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 const Orig(0, 0, 2); | |
| 	glm::vec3 const Dir(0, 0, -1); | |
| 	glm::vec3 const Vert0(0, 0, 0); | |
| 	glm::vec3 const Vert1(-1, -1, 0); | |
| 	glm::vec3 const Vert2(1, -1, 0); | |
| 	glm::vec2 BaryPosition(0); | |
| 	float Distance = 0; | |
| 
 | |
| 	bool const Result = glm::intersectRayTriangle(Orig, Dir, Vert0, Vert1, Vert2, BaryPosition, Distance); | |
| 
 | |
| 	Error += glm::all(glm::epsilonEqual(BaryPosition, glm::vec2(0), std::numeric_limits<float>::epsilon())) ? 0 : 1; | |
| 	Error += glm::abs(Distance - 2.f) <= std::numeric_limits<float>::epsilon() ? 0 : 1; | |
| 	Error += Result ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int test_intersectLineTriangle() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec3 const Orig(0, 0, 2); | |
| 	glm::vec3 const Dir(0, 0, -1); | |
| 	glm::vec3 const Vert0(0, 0, 0); | |
| 	glm::vec3 const Vert1(-1, -1, 0); | |
| 	glm::vec3 const Vert2(1, -1, 0); | |
| 	glm::vec3 Position(2.0f, 0.0f, 0.0f); | |
| 
 | |
| 	bool const Result = glm::intersectLineTriangle(Orig, Dir, Vert0, Vert1, Vert2, Position); | |
| 
 | |
| 	Error += glm::all(glm::epsilonEqual(Position, glm::vec3(2.0f, 0.0f, 0.0f), std::numeric_limits<float>::epsilon())) ? 0 : 1; | |
| 	Error += Result ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_intersectRayTriangle(); | |
| 	Error += test_intersectLineTriangle(); | |
| 
 | |
| 	return Error; | |
| }
 | |
| 
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