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							|  | #include <glm/gtx/exterior_product.hpp> | 
						
						
						
							|  | #include <glm/gtc/epsilon.hpp> | 
						
						
						
							|  | #include <glm/vec2.hpp> | 
						
						
						
							|  |  | 
						
						
						
							|  | int main() | 
						
						
						
							|  | { | 
						
						
						
							|  | 	int Error = 0; | 
						
						
						
							|  | 
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							|  | 	float const f = glm::cross(glm::vec2(1.0f, 1.0f), glm::vec2(1.0f, 1.0f)); | 
						
						
						
							|  | 	Error += glm::epsilonEqual(f, 0.0f, 0.001f) ? 0 : 1; | 
						
						
						
							|  | 
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							|  | 	return Error; | 
						
						
						
							|  | } | 
						
						
						
							|  | 
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