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							200 lines
						
					
					
						
							5.2 KiB
						
					
					
				
			
		
		
	
	
							200 lines
						
					
					
						
							5.2 KiB
						
					
					
				#include <glm/geometric.hpp> | 
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#include <glm/trigonometric.hpp> | 
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#include <glm/ext/scalar_relational.hpp> | 
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#include <glm/ext/vector_relational.hpp> | 
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#include <glm/ext/vector_float1.hpp> | 
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#include <glm/ext/vector_float2.hpp> | 
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#include <glm/ext/vector_float3.hpp> | 
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#include <glm/ext/vector_float4.hpp> | 
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#include <glm/ext/vector_double2.hpp> | 
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#include <glm/ext/vector_double3.hpp> | 
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#include <glm/ext/vector_double4.hpp> | 
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#include <limits> | 
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 | 
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namespace length | 
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{ | 
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	int test() | 
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	{ | 
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		float Length1 = glm::length(glm::vec1(1)); | 
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		float Length2 = glm::length(glm::vec2(1, 0)); | 
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		float Length3 = glm::length(glm::vec3(1, 0, 0)); | 
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		float Length4 = glm::length(glm::vec4(1, 0, 0, 0)); | 
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		int Error = 0; | 
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		Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		return Error; | 
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	} | 
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}//namespace length | 
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namespace distance | 
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{ | 
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	int test() | 
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	{ | 
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		float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1)); | 
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		float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0)); | 
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		float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0)); | 
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		float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0)); | 
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		int Error = 0; | 
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		Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		return Error; | 
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	} | 
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}//namespace distance | 
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namespace dot | 
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{ | 
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	int test() | 
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	{ | 
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		float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1)); | 
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		float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1)); | 
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		float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1)); | 
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		float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1)); | 
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		int Error = 0; | 
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		Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1; | 
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		return Error; | 
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	} | 
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}//namespace dot | 
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namespace cross | 
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{ | 
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	int test() | 
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	{ | 
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		glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); | 
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		glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0)); | 
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		int Error = 0; | 
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		Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; | 
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		Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; | 
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		return Error; | 
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	} | 
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}//namespace cross | 
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namespace normalize | 
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{ | 
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	int test() | 
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	{ | 
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		glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0)); | 
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		glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0)); | 
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		glm::vec3 Normalize3 = glm::normalize(glm::vec3(-0.6, 0.7, -0.5)); | 
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		glm::vec3 ro = glm::vec3(glm::cos(5.f) * 3.f, 2.f, glm::sin(5.f) * 3.f); | 
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		glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro); | 
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		glm::vec3 u = glm::normalize(glm::cross(w, glm::vec3(0, 1, 0))); | 
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		glm::vec3 v = glm::cross(u, w); | 
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		int Error = 0; | 
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		Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; | 
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		Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1; | 
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		return Error; | 
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	} | 
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}//namespace normalize | 
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namespace faceforward | 
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{ | 
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	int test() | 
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	{ | 
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		int Error = 0; | 
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		{ | 
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			glm::vec3 N(0.0f, 0.0f, 1.0f); | 
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			glm::vec3 I(1.0f, 0.0f, 1.0f); | 
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			glm::vec3 Nref(0.0f, 0.0f, 1.0f); | 
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			glm::vec3 F = glm::faceforward(N, I, Nref); | 
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		} | 
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		return Error; | 
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	} | 
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}//namespace faceforward | 
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namespace reflect | 
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{ | 
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	int test() | 
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	{ | 
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		int Error = 0; | 
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		{ | 
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			glm::vec2 A(1.0f,-1.0f); | 
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			glm::vec2 B(0.0f, 1.0f); | 
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			glm::vec2 C = glm::reflect(A, B); | 
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			Error += glm::all(glm::equal(C, glm::vec2(1.0, 1.0), 0.0001f)) ? 0 : 1; | 
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		} | 
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		{ | 
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			glm::dvec2 A(1.0f,-1.0f); | 
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			glm::dvec2 B(0.0f, 1.0f); | 
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			glm::dvec2 C = glm::reflect(A, B); | 
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			Error += glm::all(glm::equal(C, glm::dvec2(1.0, 1.0), 0.0001)) ? 0 : 1; | 
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		} | 
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		return Error; | 
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	} | 
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}//namespace reflect | 
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namespace refract | 
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{ | 
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	int test() | 
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	{ | 
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		int Error = 0; | 
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		{ | 
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			float A(-1.0f); | 
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			float B(1.0f); | 
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			float C = glm::refract(A, B, 0.5f); | 
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			Error += glm::equal(C, -1.0f, 0.0001f) ? 0 : 1; | 
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		} | 
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		{ | 
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			glm::vec2 A(0.0f,-1.0f); | 
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			glm::vec2 B(0.0f, 1.0f); | 
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			glm::vec2 C = glm::refract(A, B, 0.5f); | 
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			Error += glm::all(glm::equal(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1; | 
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		} | 
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		{ | 
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			glm::dvec2 A(0.0f,-1.0f); | 
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			glm::dvec2 B(0.0f, 1.0f); | 
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			glm::dvec2 C = glm::refract(A, B, 0.5); | 
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			Error += glm::all(glm::equal(C, glm::dvec2(0.0, -1.0), 0.0001)) ? 0 : 1; | 
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		} | 
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		return Error; | 
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	} | 
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}//namespace refract | 
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int main() | 
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{ | 
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	int Error(0); | 
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	Error += length::test(); | 
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	Error += distance::test(); | 
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	Error += dot::test(); | 
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	Error += cross::test(); | 
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	Error += normalize::test(); | 
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	Error += faceforward::test(); | 
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	Error += reflect::test(); | 
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	Error += refract::test(); | 
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	return Error; | 
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} | 
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