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							58 lines
						
					
					
						
							1.6 KiB
						
					
					
				
			
		
		
	
	
							58 lines
						
					
					
						
							1.6 KiB
						
					
					
				#define GLM_FORCE_INLINE | 
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#define GLM_PRECISION_HIGHP_FLOAT | 
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#include <glm/glm.hpp> | 
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#include <glm/ext.hpp> | 
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 | 
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static int test_mat() | 
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{ | 
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	int Error = 0; | 
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 | 
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	Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1; | 
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	Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1; | 
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	Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1; | 
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 | 
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	Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1; | 
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	Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1; | 
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	Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1; | 
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	Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1; | 
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	Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1; | 
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	Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1; | 
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	Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1; | 
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	Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1; | 
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	Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1; | 
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 | 
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	return Error; | 
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} | 
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 | 
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static int test_vec() | 
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{ | 
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	int Error = 0; | 
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 | 
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	Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1; | 
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	Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1; | 
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	Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1; | 
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 | 
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	return Error; | 
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} | 
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 | 
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static int test_dvec() | 
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{ | 
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	int Error = 0; | 
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	 | 
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	Error += sizeof(glm::dvec2) == sizeof(glm::highp_dvec2) ? 0 : 1; | 
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	Error += sizeof(glm::dvec3) == sizeof(glm::highp_dvec3) ? 0 : 1; | 
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	Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1; | 
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	 | 
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	return Error; | 
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} | 
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 | 
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int main() | 
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{ | 
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	int Error = 0; | 
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 | 
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	Error += test_mat(); | 
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	Error += test_vec(); | 
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	Error += test_dvec(); | 
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	 | 
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	return Error; | 
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}
 | 
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